Please note that multiple distribution, publication or commercial usage of these copyrighted papers would require submission of a permission request addressed to the journal in which the paper appeared.

Research/Review Articles


A continuous-space description of video games: A preliminary investigation
Bowman, N. D., Klecka, H., Li, Z., Yoshimura, K., & Green, C. S. (2024)
Psychology of Popular Media

Current state of play: Children’s learning in the context of digital games
Blumberg, F.C., Flynn, R.C., Homer, B.D., Bailey, J.O., Eng, C.M., Green, C.S., Giannakos, M., Papadakis, S., & Gentile, D.A. (2024)
Journal of Children and Media

Going beyond video game consumption when considering Internet Gaming Disorder
Cekic, S., Bediou, B., Achab, S., Rich, M., Green, C.S., & Bavelier, D. (2024)
Comprehensive Psychiatry

PLFest: A New Platform for Accessible, Reproducible, and Open Perceptual Learning Research
Jayakumar, S., Maniglia, M., Guan, Z., Green, C.S., & Seitz, A. (2024)
Journal of Cognitive Enhancement

Associations Between Cognitive Performance and Extreme Expertise in Different Competitive eSports
Phillips, N., & Green, C.S. (2024)
Journal of Expertise, 6(4) & 7(1)

The structure and development of explore-exploit decision making
Harms, M.B., Xu, Y., Green, C.S., Woodard, K., Wilson, R., & Pollak, S.D. (2024)
Cognitive Psychology, 150 (101650)

Effect of instruction and experience on students’ learning strategies
Yuksel, E.M., Green, C.S., & Vlach, H.A (2024)
Metacognition Learning


Perceptual Learning, Cognitive Learning, and Learning From Video Games: Commonalities With Children’s Learning From Digital Media
Green, C.S., and Vlach, H.A. (2023)
Journal of Applied Research in Memory and Cognition, 12(4), 485-490

Robust within-session modulations of IAT scores may reveal novel dynamics of rapid change
Cochrane, A., Cox, W.T.L., & Green, C.S. (2023)
Scientific Reports, 13 (16247).

Childhood Unpredictability and the Development of Exploration
Xu, Y., Harms, M.B., Green, C.S., Wilson, R.C., & Pollak, S.D. (2023)
PNAS, 120(49): e2303869120.

Development of a Novel Method of Assessing Potential Loss of Control in Internet Gaming Disorder
Demko, Z., Liu, T., Curtis, B., & Green, C. S. (2023).
Technology, Mind, and Behavior, 4(3: Winter 2023).

Perceptual Learning: Policy Insights From Basic Research to Real-World Applications
Seitz, A.R., Sekuler, A., Dosher, B., Wright, B.A., Huang, C., Green, C.S., Pack, C.C., Sagi, D., Levi, D., Tadin, D., Quinlan, E., Jiang, F., Diaz, G.J., Ghose, G., Fiser, J., Banai, K., Visscher, K., Huxlin, K., Shams, L., Battelli, L., Carrasco, M., Herzog, M., Webster, M., Eckstein, M., Turk-Browne, N.B., Censor, N., Weerd, P., Vogel, R., Hochstein, S., Watanabe, T., Sasaki, Y., Polat, U., Lu, Z., Kourtzi, Z. (2023)
Policy Insights from the Behavioral and Brain Sciences, 10(2), 324-332.

The forward testing effect after a 1-day delay across dissimilar video lessons
Parong, J., & Green, C.S. (2023)
Applied Cognitive Psychology, 1-8.

How Video Games Change The Brain
Parong, J., & Green, C.S. (2023)
Front. Young Minds. 11:1177758.

Realistic and complex visual chasing behaviors trigger the perception of intentionality
Ji, M., Ward, E., Green, C.S.(2023)
PLoS ONE, 18(4):e0284485.

Multiple timescales of learning indicated by changes in evidence-accumulation processes during perceptual decision-making
Cochrane, A., Sims, C., Bejjanki, V., Green, C.S., & Bavelier, D.(2023)
npj Science of Learning, 8:19.

Effects of Action Video Game Play on Cognitive Skills: A Meta-Analysis
Bediou, B., Rodgers, M. A., Tipton, E., Mayer, R.E., Green, C.S., Bavelier, D.(2023)
Technology, Mind, and Behavior, 4(1).

Working memory is supported by learning to represent items as actions
Cochrane, A. & Green, C.S. (2023)
Atten Percept Psychophys, (2023)

Video Game Design for Learning to Learn
Pasqualotto, A., Parong, J., Green, C.S., & Bavelier, D. (2023)
International Journal of Human – Computer Interaction


Video Game Play: Any Association With Preteens’ Cognitive Ability Test Performance?
Jadallah, M., Green, C.S., & Zhang, J. (2022)
Journal of Media Psychology, (2022), 0

Expectation effects in working memory training
Parong, J., Seitz, A.R., Jaeggi, S.M., & Green, C.S. (2022)
Proceedings of the National Academy of Sciences, 119 (37)

New Editor-in-Chief Editorial
Green, C.S. (2022)
Journal of Cognitive Enhancement, 1-2

How variability shapes learning and generalization.
Limor, R., Lupyan, G., & Green, C.S. (2022)
Trends in Cognitive Sciences 26(6), 462 – 483


Assessing the functions underlying learning using by-trial and by-participant models: Evidence from two visual perceptual learning paradigms.
Cochrane, A. & Green, C.S. (2021)
Journal of Vision, 21(13), 5

Action video game play facilitates “learning to learn”.
Zhang, R.Y., Chopin, A., Shibata, K., Lu, Z.L., Jaeggi, S.M., Buschkuehl, M., Green, C.S., & Bavelier, D. (2021)
Communications biology, 4, 1154

Trajectories of performance change indicate multiple dissociable links between working memory and fluid intelligence.
Cochrane, A. & Green, C.S. (2021)
npj Sci. Learn. 6, 33

Individual difference predictors of learning and generalization in perceptual learning.
Dale, G., Cochrane, A., & Green, C.S. (2021)
Attention, Perception, & Psychophysics, 83, 2241-2255

Modulation of compatibility effects in response to experience: Two tests of initial and sequential learning
Cochrane, A., Simmering, V., & Green, C.S. (2021)
Attention, Perception, & Psychophysics, 83, 837-852

Assessing the impact of expectations in cognitive training and beyond
Denkinger, S.C., Spano, L., Bingel, U., Witt, C.M., Bavelier, D., & Green, C.S. (2021)
Journal of Cognitive Enhancement

No Evidence for Expectation Effects in Cognitive Training Tasks
Vodyanyk, M., Cochrane, A., Corriveau, A., Demko, Z., & Green, C.S. (2021)
Journal of Cognitive Enhancement

Researchers’ commercial video game knowledge associated with differences in beliefs about the impact of gaming on human behavior
Klecka, H., Johnston, I., Bowman, N.D., Green, C.S. (2021)
Entertainment Computing, 36, 100406

The Search Pattern of Abdominal Imaging Specialists for Abdominal Computed Tomography: Toward a Foundational Pattern for New Radiology Residents
Kliewer, M.A., Hartung, M., Green, C.S. (2021)
Journal of Clinical Imaging Science, 11 (1), 1-6


Interventions to Do Real-World Good: Generalization and Persistence
Green, C.S. (2020)
Psychological Science in the Public Interest, 21(2) 43-49

Cognitive abilities of action video game and role-playing video game players: Data from a massive open online course.
Dale, G., Kattner, F., Bavelier, D., & Green, C. S. (2020).
Psychology of Popular Media Culture. Advance online publication.

Perceptual Learning of Appendicitis Diagnosis in Radiological Images
Johnston, I.A., Ji, M., Cochrane, A., Demko, Z., Robbins, J.B., Stephenson, J.W., & Green, C.S. (2020)
Journal of Vision, 20(8): 16, 1-17

Auditory Cognition and Perception of Action Video Game Players
Stewart, H. J., Martinez, J.l., Perdew, A., Green, C.S., & Moore, D.R. (2020)
Scientific Reports, 10, 1-11

Emotion Perception in Habitual Players of Action Video Games
Pichon, S., Bediou, B,. Antico, L., Jack, R., Garrod, O., Sims, C., Green, C.S., Schyns, P. & Bavelier, D. (2020)
Emotion (online).

Load Effects in Attention: Comparing Tasks and Age Groups
Cochrane, A., Simmering, V., & Green, C.S. (2020).
Attention, Perception, & Psychophysics

Cognitive Training: How Evidence, Controversies, and Challenges Inform Education Policy
Green, C.S. & Newcombe, N.S. (2020)
Policy Insights from the Behavioral and Brain Sciences, 7, 80-86.

A New Look at the Cognitive Neuroscience of Video Game Play
Dale, G., Joessel, A., Bavelier, D., & Green, C.S. (2020)
Annals of the New York Academy of Sciences. Special Issue: The Year in Cognitive Neuroscience. 1-12.


Enhanced Early Visual Processing After Evaluative Conditioning
Kattner, F. & Green, C.S. (2019).
Acta Psychologica. 197, 1-9.

Cognitive and Behavioral Correlates of Achievement in a Complex Multi-Player Video Game
Large, A., Bediou, B., Cekic, S., Hart, Y., Bavelier, D., & Green, C.S. (2019).
Media and Communication. 7(4), 198-212.

Enhancing Attentional Control: Lessons from Action Video Games
Bavelier, D. & Green, C.S. (2019).
Neuron. 104: 147-163.

Fluid Intelligence is Related to Capacity in Memory As Well As Attention: Evidence from Middle Childhood and Adulthood
Cochrane, A., Simmering, V., & Green, C. S. (2019).
PLoS ONE. 14(8): e0221353.

Improving methodological standards in behavioral interventions for cognitive enhancement
Green, C. S., Bavelier, D., Kramer, A. F., Vinogradov, S., Ansorge, U., Ball, K. K., . . . Witt, C. M. (2019).
Journal of Cognitive Enhancement., 3(1), 2-29.

Digital Games as a Context for Children’s Cognitive Development: Research Recommendations and Policy Considerations
Blumberg, F.C., Deater-Deckard, K., Calvert, S.L., Flynn, R.M., Green, C.S., Arnold, D., & Brooks, P.J. (2019).
Social Policy Report. 32, 1-33.


“Approximate number system” training: A perceptual learning approach
Cochrane, A.,Cui, L.,Hubbard, E.,Green, C.S. (2018).
Attention, Perception, & Psychophysics. 81(3), 621-636.

Problematic gaming: A short primer.
Gorman, T.E., Gentile, D.A., Green, C.S. (2018).
American Journal of Play. 10(3), 309-327.

Meta-Analysis of Action Video Game Impact on Perceptual, Attentional, and Cognitive Skills
Bediou, B., Adams, D., Mayer, R., Tipton, E., Green, C.S., Bavelier, D.(2018)
Psychological Bulletin. 144, 77-110.

Individual differences in exploration and persistence: Grit and beliefs about ability and reward
Dale, G., Sampers, D., Loo, S., Green, C.S. (2018)
PLoS One. 13(9), 1-17.

Expertise and generalization: lessons from action video games
Bavelier, D. Bediou, B., Green, C.S., (2018).
Current Opinion in Behavioral Sciences. 20, 169-173.

Probability Learning: Changes in Behavior Across Time and Development
Plate, R. C., Fulvio, J. M., Shutts, K., Green, C. S., & Pollak, S. D. (2018).
Child Development. 89, 205-218.


Internet Gaming Disorder in Children and Adolescents
Gentile, D.,Bailey, K.,Bavalier, D.,Brockmyer, J.F.,Cash, H.,Coyne, S.,Doan, A.,Grant, D., Green, C.S.,…,Young, K. (2017)
Pediatrics. 140(Supp 2), S81-S85.

Screen violence and youth behavior.
Anderson, C.A., Bushman, B.J., Bartholow, B., Cantor, J., Christakis D., Coyne, S., Donnerstein E., Brockmyer, J.F., Gentile, D.A., Green, C.S., Huesmann, R., Hummer, T., Krahé, B., Strasburger, V., Warburton, W., Wilson, B.J., Ybarra, M. (2017).
Pediatrics, 140(Supp 2), S142-S147.

Trial-dependent psychometric functions accounting for perceptual learning in 2-AFC discrimination tasks
Kattner, F.,Cochrane, A.,Green C.S. (2017)
Journal of Vision, 17(11):3, 1-16.

Associations Between Avid Action and Real-Time Strategy Game Play and Cognitive Performance: a Pilot Study
Dale, G., Green, C. S. (2017).
Journal of Cognitive Enhancement, 1(3), 295–317.

Perceptual learning generalization from sequential perceptual training as a change in learning rate
Kattner, F., Cochrane, A., Cox, C. R., Gorman, T. E., & Green, C. S. (2017).
Current Biology27(6), 840-846.

Playing some video games but not others is related to cognitive abilities: A critique of Unsworth et al. (2015)
Green, C. S., Kattner, F., Eichenbaum, A., Bediou, B., Adams, D. M., Mayer, R. E., & Bavelier, D. (2017).
Psychological Science, 28(5), 679-682.

The Changing Face of Video Games and Video Gamers: Future Directions in the Scientific Study of Video Game Play and Cognitive Performance
Dale, G., & Green, C. S. (2017)
Journal of Cognitive Enhancement, 1(3), 280-294.


Action Video-Game Training and Its Effects on Perception and Attentional Control.
Green, C. S., Gorman, T., & Bavelier, D. (2016).
In Cognitive Training (pp. 107-116). Springer International Publishing.

Transfer in rule-based category learning depends on the training task.
Kattner, F., Cox, C. R., & Green, C. S. (2016).
PLoS ONE, 11(10): e0165260.

Short-term mindfulness intervention reduces the negative attentional effects associated with heavy media multitasking.
Gorman, T. E. and Green, C. S. (2016).
Scientific Reports, 6, 24542.

Visual 3D motion acuity predicts discomfort in 3D stereoscopic environments.
Allen, B., Hanley, T., Rokers, B., & Green, C. S. (2016).
Entertainment Computing, 13, 1-9

Transfer of dimensional associability in human contingency learning.
Kattner, F., & Green, C. S. (2016).
Journal of Experimental Psychology: Animal Learning and Cognition42(1), 15-31.

Games for health for children—Current status and needed research.
Baranowski, T., Blumberg, F., Buday, R., DeSmet, A., Fiellin, L. E., Green, C. S., … & Morrill, B. A. (2016).
Games For Health Journal. 5(1), 1-12


Orientation Transfer in Vernier and Stereoacuity Training.
Snell, N., Kattner, F., Rokers, B., & Green, C. S. (2015).
PloS One10(12), e0145770.

Optimal Combination of the Binocular Cues to 3D Motion.
Allen, B., Haun, A. M., Hanley, T., Green, C. S., & Rokers, B. (2015).
Investigative Ophthalmology & Visual Science56(12), 7589-7596.

Cue competition in evaluative conditioning as a function of the learning process.
Kattner, F., & Green, C. S. (2015).
Acta Psychologica, 162, 40-50.

The Role of Game Genres and the Development of Internet Gaming Disorder in School-Aged Children.
Eichenbaum, A., Kattner, F., Bradford, D., Gentile, D. A., Choo, H., Hsueh, V., Chen, H., Khoo, A., & Green, C.S. (2015).
Journal of Addictive Behaviors, Therapy & Rehabilitation 4: 3. of7, 2.

Technology consumption and cognitive control: Contrasting action video game experience with media multitasking.
Cardoso-Leite, P., Kludt, R., Vignola, G., Ma, W. J., Green, C. S., & Bavelier, D. (2015).
Attention, Perception, & Psychophysics78(1), 218-241.

Methods to Test Visual Attention Online.
Yung, A., Cardoso-Leite, P., Dale, G., Bavelier, D., & Green, C. S. (2015).
JoVE (Journal of Visualized Experiments), (96), e52470-e52470.

Differences in perceptual learning transfer as a function of training task.
Green, C. S., Kattner, F., Siegel, M. H., Kersten, D., & Schrater, P. R. (2015).
Journal of Vision, 15(10), 1-5.

Role-playing and real-time strategy games associated with greater probability of internet gaming disorder.
Eichenbaum, A., Kattner, F., Bradford, D., Gentile, D. A., & Green, C. S. (2015).
Cyberpsychology, Behavior, and Social Networking, 18(8), 480-485

The Impacts of Video Games on Cognition (and How the Government Can Guide the Industry).
Green and Seitz (2015).
Policy Insights from the Behavioral and Brain Sciences, 2(1),101-110.

Action video game training for cognitive enhancement.
Green, C. S., & Bavelier, D. (2015).
Current Opinion in Behavioral Sciences4, 103-108.


Action Video Game Play Facilitates the Development of Better Perceptual Templates
Bejjanki, V.R., Zhang, R., Li, R., Pouget, A., Green, C.S., Lu, Z., & Bavelier, D. (2014)
Proceedings of the National Academy of Sciences111(47), 16961-16966.

On the Impact of New Technologies on Multitasking
Cardoso-Leite, P., Green, C.S., & Bavelier, D. (2015)
Developmental Review, 55, 98-112.

Task-Specific Response Strategy Selection on the Basis of Recent Training Experience
Fulvio, J.M., Green, C.S., & Schrater P.R. (2014)
PLoS Computational Biology, 10(1):e1003425.

Memory Abilities in Action Video Game Players
McDermott, A.F., Bavelier, D., & Green, C.S. (2014)
Computers in Human Behavior, 34, 69-78.

Video Games: Play That Can Do Serious Good
Eichenbaum, A., Bavelier, D., & Green, C.S. (2014)
American Journal of Play, 7(1), 50-72.

Have Your Parents Ever Complained That They Think You Are “Addicted” to Video Games? Have Your Ever Worried About it Yourself?
Gentile, D. & Green, C.S. (2014)
Frontiers for Young Minds, 2(15), 1-5.

On Methodological Standards in Training and Transfer Experiments
Green, C.S., Strobach, T., & Schubert, T. (2014)
Psychological Research, November 2014


Cognitive Development: Gaming Your Way out of Dyslexia?
Bavelier, D., Green, C.S., & Seidenberg, M.S. (2013)
Current Biology, 23(7), R282-3.


The Effect of Action Video Game Experience on Task-Switching
Green, C.S., Sugarman, M.A., Medford, K., Klobusicky, E., & Bavelier, D. (2012)
Computers in Human Behavior, 28, 984-94.

Brain Plasticity Through the Life Span: Learning to Learn and Action Video Games
Bavelier, D., Green, C.S., Pouget, A. & Schrater, P. (2012)
Annual Review of Neuroscience, 35, 391-412.–152832

Learning, Attentional Control, and Action Video Games
Green, C.S. & Bavelier, D. (2012)
Current Biology, 22, R197-R206.


Changes in Search Rate but not in the Dynamics of Exogenous Attention in Action Videogame Players
Huber-Wallander, B., Green, C.S., Sugarman, M. & Bavelier, D. (2011)
Attention, Perception, and Psychophysics, 73, 2399-412.

Brains on Video Games
Bavelier, D., Green, C.S., Han, D.H., Renshaw, P.F., Merzenich, M.M. & Gentile, D.A. (2011)
Nature Reviews Neuroscience, 12, 763-768.

Browsing and the Brain
Bavelier, D., & Green, C.S. (2011)
Nature, 470, 37-38.

Stretching the Limits of Visual Attention: The Case of Action Video Game Players
Hubert-Wallander, B., Green, C.S. & Bavelier, D. (2011)
WIREs Cognitive Science, 2, 222-230.


Alteration in Choice Behavior by Manipulations of World Model
Green, C.S., Benson, C., Kersten, D. & Schrater, P. (2010)
PNAS, 107, 12401-12406.

Improved Probabilistic Inference as a General Learning Mechanism with Action Video Games
Green, C.S., Pouget, A. & Bavelier, D. (2010)
Current Biology, 20, 1573-1579.

Children, Wired: For Better and for Worse
Bavelier, D., Green, C.S. & Dye, M. (2010)
Neuron, 67, 692-701.

Perceptual Learning During Action Video Game Playing
Green, C.S., Li, R. & Bavelier, D. (2010)
Topics in Cognitive Science, 2, 202-212.


Increasing speed of processing with action video games.
Dye, M. W., Green, C. S., & Bavelier, D. (2009)
Current Directions in Psychological Science
18(6), 321-326.

The development of attention skills in action video game players.
Dye, M. W., Green, C. S., & Bavelier, D. (2009)
Neuropsychologia47(8), 1780-1789.


Exercising Your Brain: A Review of Human Brain Plasticity and Training-Induced Learning
Green, C.S. & Bavelier, D. (2008)
Psychology and Aging, 23(4), 692-701.

Video Games as a Tool to Train Visual Skills
Achtman, R.L., Green, C.S. & Bavelier, D. (2008)
Restorative Neurology and Neuroscience, 26, 435-446.


Book Chapters

Expectations and Placebo Effects in the Context of Cognitive Training
Parong, J., Jaeggi, S., Seitz, A., Green, C.S. (2023)
In Colloca, L., Noel, J., Franklin, P.D., Seneviratne, C. (Eds.), Placebo Effects Through the Lens of Translational Research (pp. 229-239): Oxford University Press.

Positive Effects of Video Gaming on Human Behavior
Cochrane, A., Prot, S., Blanco, J., Gentile, D., & Green, C.S. (2020).
In D. Faust (Ed.), Oxford University handbook on digital technology and mental health. New York, NY: Oxford University Press.

Action Video Games: From Effects on Cognition and the Brain to Potential Educational Applications
Altarelli, I., Green, C.S., & Bavelier, D. (2020).
In D. Mareschal, I. Dumontheil, & M. Thomas (Eds.), Educational Neuroscience: Lifespan, Individual differences, and Enhancing Cognition. New York: Routledge.

Fundamental Questions Surrounding Efforts to Improve Cognitive Function Through Video Game Training
Eichenbaum, A., Bavelier, D., & Green, C.S. (2019).
In M. Bunting & J. Novick (Eds.), Cognitive and working memory training: Perspectives from psychology, neuroscience, and human development. New York, NY: Oxford University Press.

Video Games and Cognitive Skills
Green, C.S. (2018).
In N.D. Bowman (Ed.), Video Games: A Medium That Demands Our Attention. New York: Routledge.

Perceptual Learning
Green, C.S., Banai, K., Lu, Z-L., & Bavelier, D. (2018).
In J. Serences (Ed.), Steven’s handbook of experimental psychology II: Sensation, perception & attention. New York, NY: John Wiley & Sons.

Young Minds on Video Games
Gorman, T.E. & Green, C.S. (2017).
In F. Blumberg & P. Brooks, (Eds.), Cognitive development in digital contexts. New York, NY: Elsevier.

Action Video-Game Training and its Effects on Perception and Attentional Control
Green, C.S. Gorman, T.E., & Bavelier, D. (2016).
In T. Strobach & J. Karbach (Eds.), Cognitive training: An overview of features and applications. New York, NY: Springer.

Children Wired: For Better and For Worse
Bavelier, D., Yanguez, M., Dye, M.W.G., & Green, C.S. (2016).
In S.J. Lipina, M. Sigman, & D.F. Slezak, (Eds.), Thinking the ICT´s from cognitive science and neuroscience perspectives. Barcelona: Gedisa.

Video Games And Cognitive Performance.
Dale, G., & Green, C. S. (2015).
The Video Game Debate: Unravelling the Physical, Social, and Psychological Effects of Video Games. New York,NY: Routledge

The Perceptual and Cognitive Effects of Action Video Game Experience
Green, C.S. (2014).
In F. Blumberg (Ed.), Learning by playing: Video gaming in education. New York, NY: Oxford University Press.

The Perceptual and Cognitive Effects of Action Video Game Experience
Green, C.S. (2014)
Learning by Playing: Video Gaming in Education, Oxford:Oxford University Press, 29-41.

Video Games
Bavelier, D. & Green, C.S. (2010).
In E.B. Goldstein, (Ed.), SAGE Encyclopedia of Perception. Thousand Oaks, CA: Sage Publications.

Exercising Your Brain: Training-Related Brain Plasticity
Bavelier, D., Green, C.S., & Dye, M.W.G. (2009).
In M. Gazzagina, (Ed.), The cognitive neurosciences, 4th edition. Cambridge, MA: The MIT Press.

Training Visual Attention with Video Games: Not All Games are Created Equal
Cohen, J.E., Green, C.S., & Bavelier, D. (2008).
In H.F. O’Neil, & R.S. Perez (Eds.), Computer games and team and individual learning. Amsterdam: Elsevier.

“Training Visual Attention with Video Games: Not all Games are Created Equal”
Cohen, J.E., Green, C.S. & Bavelier, D. (2007).
Computer Games and Team and Individual Learning. O’Neil, H.F. & Perez, R.S. (eds). Amsterdam: Elsevier.

The Cognitive Neuroscience of Video Games
Green, C.S. & Bavelier, D. (2006).
In P. Messaris & L. Humphreys (Eds.), Digital media: Transformations in human communication. New York, NY: Peter Lang.

“The Cognitive Neuroscience of Video Games”
Green, C.S. & Bavelier, D. (2006).
Digital Media: Transformations in Human Communication. Messaris, P. & Humphreys, L. (eds). New York,NY: Peter Lang.