University of Wisconsin–Madison

Publications

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Research/Review Articles

2017

Associations Between Avid Action and Real-Time Strategy Game Play and Cognitive Performance: a Pilot Study
Dale, G., Green, C. S. (2017).
Journal of Cognitive Enhancement, 1-23.

Perceptual learning generalization from sequential perceptual training as a change in learning rate
Kattner, F., Cochrane, A., Cox, C. R., Gorman, T. E., & Green, C. S. (2017).
Current Biology27(6), 840-846.

Playing some video games but not others is related to cognitive abilities: A critique of Unsworth et al. (2015)
Green, C. S., Kattner, F., Eichenbaum, A., Bediou, B., Adams, D. M., Mayer, R. E., & Bavelier, D. (2017).
Psychological Science, 0956797616644837.

The Changing Face of Video Games and Video Gamers: Future Directions in the Scientific Study of Video Game Play and Cognitive Performance
Dale, G., & Green, C. S. (2017)
Journal of Cognitive Enhancement, 1-15.

Probability Learning: Changes in Behavior Across Time and Development
Plate, R. C., Fulvio, J. M., Shutts, K., Green, C. S., & Pollak, S. D. (2017).
Child Development.

2016

Action Video-Game Training and Its Effects on Perception and Attentional Control.
Green, C. S., Gorman, T., & Bavelier, D. (2016).
In Cognitive Training (pp. 107-116). Springer International Publishing.

Transfer in rule-based category learning depends on the training task.
Kattner, F., Cox, C. R., & Green, C. S. (2016).
PLoS ONE, 11 (10): e0165260.

Short-term mindfulness intervention reduces the negative attentional effects associated with heavy media multitasking.
Gorman, T. E. and Green, C. S. (2016).
Scientific Reports. 6, 24542; doi: 10.1038/srep24542.

Visual 3D motion acuity predicts discomfort in 3D stereoscopic environments.
Allen, B., Hanley, T., Rokers, B., & Green, C. S. (2016).
Entertainment Computing, 13, 1-9

Transfer of dimensional associability in human contingency learning.
Kattner, F., & Green, C. S. (2016).
Journal of Experimental Psychology: Animal Learning and Cognition42(1), 15.

Games for health for children—Current status and needed research.
Baranowski, T., Blumberg, F., Buday, R., DeSmet, A., Fiellin, L. E., Green, C. S., … & Morrill, B. A. (2016).
Games For Health Journal.

2015

Orientation Transfer in Vernier and Stereoacuity Training.
Snell, N., Kattner, F., Rokers, B., & Green, C. S. (2015).
PloS One10(12), e0145770.

Optimal Combination of the Binocular Cues to 3D Motion.
Allen, B., Haun, A. M., Hanley, T., Green, C. S., & Rokers, B. (2015).
Investigative Ophthalmology & Visual Science56(12), 7589-7596.

Cue competition in evaluative conditioning as a function of the learning process.
Kattner, F., & Green, C. S. (2015).
Acta Psychologica162, 40-50.

The Role of Game Genres and the Development of Internet Gaming Disorder in School-Aged Children.
Eichenbaum, A., Kattner, F., Bradford, D., Gentile, D. A., Choo, H., Hsueh, V., Chen, H., Khoo, A., & Green, C.S. (2015).
Journal of Addictive Behaviors, Therapy & Rehabilitation 4: 3. of7, 2.

Technology consumption and cognitive control: Contrasting action video game experience with media multitasking.
Cardoso-Leite, P., Kludt, R., Vignola, G., Ma, W. J., Green, C. S., & Bavelier, D. (2015).
Attention, Perception, & Psychophysics78(1), 218-241.

Methods to Test Visual Attention Online.
Yung, A., Cardoso-Leite, P., Dale, G., Bavelier, D., & Green, C. S. (2015).
JoVE (Journal of Visualized Experiments), (96), e52470-e52470.

Differences in perceptual learning transfer as a function of training task.
Green, C. S., Kattner, F., Siegel, M. H., Kersten, D., & Schrater, P. R. (2015).
Journal of Vision, 15 (10), 5doi: 10.1167/15.10.5

Role-playing and real-time strategy games associated with greater probability of internet gaming disorder.
Eichenbaum, A., Kattner, F., Bradford, D., Gentile, D. A., & Green, C. S. (2015).
Cyberpsychology, Behavior, and Social Networking, 18, 480-485doi: 10.1089/cyber.2015.0092

The Impacts of Video Games on Cognition (and How the Government Can Guide the Industry).
Green and Seitz (2015).
Policy Insights from the Behavioral and Brain Sciences, 2.1 (2015): 101-110.

Video Games And Cognitive Performance.
Dale, G., & Green, C. S. (2015).
The Video Game Debate: Unravelling the Physical, Social, and Psychological Effects of Video Games.

Action video game training for cognitive enhancement.
Green, C. S., & Bavelier, D. (2015).
Current Opinion in Behavioral Sciences4, 103-108.

2014

Action Video Game Play Facilitates the Development of Better Perceptual Templates
Bejjanki, V.R., Zhang, R., Li, R., Pouget, A., Green, C.S., Lu, Z., & Bavelier, D. (2014)
Proceedings of the National Academy of Sciences111(47), 16961-16966.

Task-Specific Response Strategy Selection on the Basis of Recent Training Experience
Fulvio, J.M., Green, C.S., & Schrater P.R. (2014)
PLoS Computational Biology, 10(1):e1003425.

Memory Abilities in Action Video Game Players
McDermott, A.F., Bavelier, D., & Green, C.S. (2014)
Computers in Human Behavior, 34, 69-78.

On the Impact of New Technologies on Multitasking
Cardoso-Leite, P., Green, C.S., & Bavelier, D. (2014)
Developmental Review, (Online)

Video Games: Play That Can Do Serious Good
Eichenbaum, A., Bavelier, D., & Green, C.S. (2014)
American Journal of Play, 7(1), 50-72.

Have Your Parents Ever Complained That They Think You Are “Addicted” to Video Games? Have Your Ever Worried About it Yourself?
Gentile, D. & Green, C.S. (2014)
Frontiers for Young Minds, 2(15), 1-5.

The Perceptual and Cognitive Effects of Action Video Game Experience
Green, C.S. (2014)
Learning by Playing: Video Gaming in Education, 29-41.

2013

Cognitive Development: Gaming Your Way out of Dyslexia?
Bavelier, D., Green, C.S., & Seidenberg, M.S. (2013)
Current Biology, 23(7), R282-3.

On Methodological Standards in Training and Transfer Experiments
Green, C.S., Strobach, T., & Schubert, T. (2013)
Psychological Research, December 2013 (Online)

2012

The Effect of Action Video Game Experience on Task-Switching
Green, C.S., Sugarman, M.A., Medford, K., Klobusicky, E., & Bavelier, D. (2012)
Computers in Human Behavior, 28, 984-94.

Brain Plasticity Through the Life Span: Learning to Learn and Action Video Games
Bavelier, D., Green, C.S., Pouget, A. & Schrater, P. (2012)
Annual Review of Neuroscience, 35, 391-412.

Learning, Attentional Control, and Action Video Games
Green, C.S. & Bavelier, D. (2012)
Current Biology, 22, R197-R206.

2011

Changes in Search Rate but not in the Dynamics of Exogenous Attention in Action Videogame Players
Huber-Wallander, B., Green, C.S., Sugarman, M. & Bavelier, D. (2011)
Attention, Perception, and Psychophysics, 73, 2399-412.

Brains on Video Games
Bavelier, D., Green, C.S., Han, D.H., Renshaw, P.F., Merzenich, M.M. & Gentile, D.A. (2011)
Nature Reviews Neuroscience, 12, 763-768.

Browsing and the Brain
Bavelier, D., & Green, C.S. (2011)
Nature, 470, 37-38.

Stretching the Limits of Visual Attention: The Case of Action Video Game Players
Hubert-Wallander, B., Green, C.S. & Bavelier, D. (2011)
WIREs Cognitive Science, 2, 222-230.

2010

Alteration in Choice Behavior by Manipulations of World Model
Green, C.S., Benson, C., Kersten, D. & Schrater, P. (2010)
PNAS, 107, 12401-12406.

Improved Probabilistic Inference as a General Learning Mechanism with Action Video Games
Green, C.S., Pouget, A. & Bavelier, D. (2010)
Current Biology, 23, 1573-1579.

Children, Wired: For Better and for Worse
Bavelier, D., Green, C.S. & Dye, M. (2010)
Neuron, 67, 692-701.

Perceptual Learning During Action Video Game Playing
Green, C.S., Li, R. & Bavelier, D. (2010)
Topics in Cognitive Science, 2, 202-212. PDF

2009

Increasing speed of processing with action video games.
Dye, M. W., Green, C. S., & Bavelier, D. (2009)
Current directions in psychological science
18(6), 321-326.

The development of attention skills in action video game players.
Dye, M. W., Green, C. S., & Bavelier, D. (2009)
Neuropsychologia47(8), 1780-1789.

2008

Exercising Your Brain: A Review of Human Brain Plasticity and Training-Induced Learning
Green, C.S. & Bavelier, D. (2008)
Psychology and Aging, 23(4), 692-701.

Video Games as a Tool to Train Visual Skills
Achtman, R.L., Green, C.S. & Bavelier, D. (2008)
Restorative Neurology and Neuroscience, 26, 435-446.

2007

Deafness and Visual Enumeration: Not all Aspects of Attention are Modified by Deafness
Hauser, P.C., Dye, M.W.G., Boutla, M., Green, C.S. & Bavelier, D. (2007)
Brain Research, 1153, 178-187.

Action Video Game Experience Alters the Spatial Resolution of Attention
Green, C.S. & Bavelier, D. (2007)
Psychological Science, 18(1), 88-94.

“Training Visual Attention with Video Games: Not all Games are Created Equal”
Cohen, J.E., Green, C.S. & Bavelier, D. (2007)
Computer Games and Team and Individual Learning. O’Neil, H.F. & Perez, R.S. (eds). Amsterdam, Elsevier.

2006

Effect of Action Video Games on the Spatial Distribution of Visuospatial Attention
Green, C.S. & Bavelier, D. (2006)
JEP:HPP, 32(6), 1465-1478.

Enumeration Versus Multiple Object Tracking: The Case of Action Video Game Players
Green, C.S. & Bavelier, D. (2006)
Cognition, 101(1), 217-245.

“The Cognitive Neuroscience of Video Games”
Green, C.S. & Bavelier, D. (2006)
Digital Media: Transformations in Human Communication. Messaris, P. & Humphreys, L. (eds). New York, Peter Lang.

2003

Action Video Game Modifies Visual Selective Attention
Green, C.S., & Bavelier, D. (2003)
Nature, 423, 534-538.