Publications

Please note that multiple distribution, publication or commercial usage of these copyrighted papers would require submission of a permission request addressed to the journal in which the paper appeared.

Research/Review Articles

2024

The structure and development of explore-exploit decision making
Harms, M.B., Xu, Y., Green, C.S., Woodard, K., Wilson, R., & Pollak, S.D. (2024)
Cognitive Psychology, 150 (101650)
https://doi.org/10.1016/j.cogpsych.2024.101650

Effect of instruction and experience on students’ learning strategies
Yuksel, E.M., Green, C.S., & Vlach, H.A (2024)
Metacognition Learning
https://doi.org/10.1007/s11409-023-09372-9

2023

Perceptual Learning, Cognitive Learning, and Learning From Video Games: Commonalities With Children’s Learning From Digital Media
Green, C.S., and Vlach, H.A. (2023)
Journal of Applied Research in Memory and Cognition, 12(4), 485-490
https://doi.org/10.1037/mac0000148

Robust within-session modulations of IAT scores may reveal novel dynamics of rapid change
Cochrane, A., Cox, W.T.L., & Green, C.S. (2023)
Scientific Reports, 13 (16247).
https://doi.org/10.1038/s41598-023-43370-w

Childhood Unpredictability and the Development of Exploration
Xu, Y., Harms, M.B., Green, C.S., Wilson, R.C., & Pollak, S.D. (2023)
PNAS, 120(49): e2303869120.
https://doi.org/10.1073/pnas.2303869120

Development of a Novel Method of Assessing Potential Loss of Control in Internet Gaming Disorder
Demko, Z., Liu, T., Curtis, B., & Green, C. S. (2023).
Technology, Mind, and Behavior, 4(3: Winter 2023).
https://doi.org/10.1037/tmb0000119

Perceptual Learning: Policy Insights From Basic Research to Real-World Applications
Seitz, A.R., Sekuler, A., Dosher, B., Wright, B.A., Huang, C., Green, C.S., Pack, C.C., Sagi, D., Levi, D., Tadin, D., Quinlan, E., Jiang, F., Diaz, G.J., Ghose, G., Fiser, J., Banai, K., Visscher, K., Huxlin, K., Shams, L., Battelli, L., Carrasco, M., Herzog, M., Webster, M., Eckstein, M., Turk-Browne, N.B., Censor, N., Weerd, P., Vogel, R., Hochstein, S., Watanabe, T., Sasaki, Y., Polat, U., Lu, Z., Kourtzi, Z. (2023)
Policy Insights from the Behavioral and Brain Sciences, 10(2), 324-332.
https://doi.org/10.1177/23727322231195268

The forward testing effect after a 1-day delay across dissimilar video lessons
Parong, J., & Green, C.S. (2023)
Applied Cognitive Psychology, 1-8.
https://doi.org/10.1002/acp.4101

How Video Games Change The Brain
Parong, J., & Green, C.S. (2023)
Front. Young Minds. 11:1177758.
doi:10.3389/frym.2023.1177758

Realistic and complex visual chasing behaviors trigger the perception of intentionality
Ji, M., Ward, E., Green, C.S.(2023)
PLoS ONE, 18(4):e0284485.
https://doi.org/10.1371/journal.pone.0284485

Multiple timescales of learning indicated by changes in evidence-accumulation processes during perceptual decision-making
Cochrane, A., Sims, C., Bejjanki, V., Green, C.S., & Bavelier, D.(2023)
npj Science of Learning, 8:19.
https://doi.org/10.1038/s41539-023-00168-9

Effects of Action Video Game Play on Cognitive Skills: A Meta-Analysis
Bediou, B., Rodgers, M. A., Tipton, E., Mayer, R.E., Green, C.S., Bavelier, D.(2023)
Technology, Mind, and Behavior, 4(1).
https://doi.org/10.1037/TMB0000102

Working memory is supported by learning to represent items as actions
Cochrane, A. & Green, C.S. (2023)
Atten Percept Psychophys, (2023)
https://doi.org/10.3758/s13414-023-02654-z

Video Game Design for Learning to Learn
Pasqualotto, A., Parong, J., Green, C.S., & Bavelier, D. (2023)
International Journal of Human – Computer Interaction
https://doi.org/10.1080/10447318.2022.2110684

2022

Video Game Play: Any Association With Preteens’ Cognitive Ability Test Performance?
Jadallah, M., Green, C.S., & Zhang, J. (2022)
Journal of Media Psychology, (2022), 0
https://doi.org/10.1027/1864-1105/a000364

Expectation effects in working memory training
Parong, J., Seitz, A.R., Jaeggi, S.M., & Green, C.S. (2022)
Proceedings of the National Academy of Sciences, 119 (37)
https://www.pnas.org/doi/abs/10.1073/pnas.2209308119

New Editor-in-Chief Editorial
Green, C.S. (2022)
Journal of Cognitive Enhancement, 1-2
https://doi.org/10.1007/s41465-022-00251-w

How variability shapes learning and generalization.
Limor, R., Lupyan, G., & Green, C.S. (2022)
Trends in Cognitive Sciences 26(6), 462 – 483
https://doi.org/10.3758/s13414-021-02268-3

2021

Assessing the functions underlying learning using by-trial and by-participant models: Evidence from two visual perceptual learning paradigms.
Cochrane, A. & Green, C.S. (2021)
Journal of Vision, 21(13), 5
https://doi.org/10.3758/s13414-021-02268-3

Action video game play facilitates “learning to learn”.
Zhang, R.Y., Chopin, A., Shibata, K., Lu, Z.L., Jaeggi, S.M., Buschkuehl, M., Green, C.S., & Bavelier, D. (2021)
Communications biology, 4, 1154
https://doi.org/10.3758/s13414-021-02268-3

Trajectories of performance change indicate multiple dissociable links between working memory and fluid intelligence.
Cochrane, A. & Green, C.S. (2021)
npj Sci. Learn. 6, 33
https://doi.org/10.3758/s13414-021-02268-3

Individual difference predictors of learning and generalization in perceptual learning.
Dale, G., Cochrane, A., & Green, C.S. (2021)
Attention, Perception, & Psychophysics, 83, 2241-2255
https://doi.org/10.3758/s13414-021-02268-3

Modulation of compatibility effects in response to experience: Two tests of initial and sequential learning
Cochrane, A., Simmering, V., & Green, C.S. (2021)
Attention, Perception, & Psychophysics, 83, 837-852
https://doi.org/10.3758/s13414-020-02181-1

Assessing the impact of expectations in cognitive training and beyond
Denkinger, S.C., Spano, L., Bingel, U., Witt, C.M., Bavelier, D., & Green, C.S. (2021)
Journal of Cognitive Enhancement
https://doi.org/10.1007/s41465-021-00206-7

No Evidence for Expectation Effects in Cognitive Training Tasks
Vodyanyk, M., Cochrane, A., Corriveau, A., Demko, Z., & Green, C.S. (2021)
Journal of Cognitive Enhancement
https://doi.org/10.1007/s41465-021-00207-6

Researchers’ commercial video game knowledge associated with differences in beliefs about the impact of gaming on human behavior
Klecka, H., Johnston, I., Bowman, N.D., Green, C.S. (2021)
Entertainment Computing, 36, 100406
https://doi.org/10.1016/j.entcom.2021.100406

The Search Pattern of Abdominal Imaging Specialists for Abdominal Computed Tomography: Toward a Foundational Pattern for New Radiology Residents
Kliewer, M.A., Hartung, M., Green, C.S. (2021)
Journal of Clinical Imaging Science, 11 (1), 1-6
http://dx.doi.org/10.25259/JCIS_195_2020

2020

Interventions to Do Real-World Good: Generalization and Persistence
Green, C.S. (2020)
Psychological Science in the Public Interest, 21(2) 43-49
https://doi.org/10.1177/1529100620933847

Cognitive abilities of action video game and role-playing video game players: Data from a massive open online course.
Dale, G., Kattner, F., Bavelier, D., & Green, C. S. (2020).
Psychology of Popular Media Culture. Advance online publication.
http://dx.doi.org/10.1037/ppm0000237

Perceptual Learning of Appendicitis Diagnosis in Radiological Images
Johnston, I.A., Ji, M., Cochrane, A., Demko, Z., Robbins, J.B., Stephenson, J.W., & Green, C.S. (2020)
Journal of Vision, 20(8): 16, 1-17
https://doi.org/10.1167/jov.20.8.16

Auditory Cognition and Perception of Action Video Game Players
Stewart, H. J., Martinez, J.l., Perdew, A., Green, C.S., & Moore, D.R. (2020)
Scientific Reports, 10, 1-11
https://doi.org/10.1038/s41598-020-71235-z

Emotion Perception in Habitual Players of Action Video Games
Pichon, S., Bediou, B,. Antico, L., Jack, R., Garrod, O., Sims, C., Green, C.S., Schyns, P. & Bavelier, D. (2020)
Emotion (online).
http://dx.doi.org/10.1037/emo0000740

Load Effects in Attention: Comparing Tasks and Age Groups
Cochrane, A., Simmering, V., & Green, C.S. (2020).
Attention, Perception, & Psychophysics
https://doi.org/10.3758/s13414-020-02055-6

Cognitive Training: How Evidence, Controversies, and Challenges Inform Education Policy
Green, C.S. & Newcombe, N.S. (2020)
Policy Insights from the Behavioral and Brain Sciences, 7, 80-86.
https://doi.org/10.1177/2372732219870202

A New Look at the Cognitive Neuroscience of Video Game Play
Dale, G., Joessel, A., Bavelier, D., & Green, C.S. (2020)
Annals of the New York Academy of Sciences. Special Issue: The Year in Cognitive Neuroscience. 1-12.
https://doi.org/10.1111/nyas.14295

2019

Enhanced Early Visual Processing After Evaluative Conditioning
Kattner, F. & Green, C.S. (2019).
Acta Psychologica. 197, 1-9.
https://doi.org/10.1016/j.actpsy.2019.04.009

Cognitive and Behavioral Correlates of Achievement in a Complex Multi-Player Video Game
Large, A., Bediou, B., Cekic, S., Hart, Y., Bavelier, D., & Green, C.S. (2019).
Media and Communication. 7(4), 198-212.
https://doi.org/10.17645/mac.v7i4.2314

Enhancing Attentional Control: Lessons from Action Video Games
Bavelier, D. & Green, C.S. (2019).
Neuron. 104: 147-163.
https://doi.org/10.1016/j.neuron.2019.09.031

Fluid Intelligence is Related to Capacity in Memory As Well As Attention: Evidence from Middle Childhood and Adulthood
Cochrane, A., Simmering, V., & Green, C. S. (2019).
PLoS ONE. 14(8): e0221353.
https://doi.org/10.1371/journal.pone.0221353

Improving methodological standards in behavioral interventions for cognitive enhancement
Green, C. S., Bavelier, D., Kramer, A. F., Vinogradov, S., Ansorge, U., Ball, K. K., . . . Witt, C. M. (2019).
Journal of Cognitive Enhancement., 3(1), 2-29.
https://doi.org/10.1007/s41465-018-0115-y

Digital Games as a Context for Children’s Cognitive Development: Research Recommendations and Policy Considerations
Blumberg, F.C., Deater-Deckard, K., Calvert, S.L., Flynn, R.M., Green, C.S., Arnold, D., & Brooks, P.J. (2019).
Social Policy Report. 32, 1-33.
https://doi.org/10.1002/(issn)2379-3988

2018

“Approximate number system” training: A perceptual learning approach
Cochrane, A.,Cui, L.,Hubbard, E.,Green, C.S. (2018).
Attention, Perception, & Psychophysics. 81(3), 621-636.
https://doi.org/10.3758/s13414-018-01636-w

Problematic gaming: A short primer.
Gorman, T.E., Gentile, D.A., Green, C.S. (2018).
American Journal of Play. 10(3), 309-327.
https://doi.org/10.3758/s13414-018-01636-w

Meta-Analysis of Action Video Game Impact on Perceptual, Attentional, and Cognitive Skills
Bediou, B., Adams, D., Mayer, R., Tipton, E., Green, C.S., Bavelier, D.(2018)
Psychological Bulletin. 144, 77-110.
https://dx.doi.org/10.1037/bul0000130

Individual differences in exploration and persistence: Grit and beliefs about ability and reward
Dale, G., Sampers, D., Loo, S., Green, C.S. (2018)
PLoS One. 13(9), 1-17.
https://doi.org/10.1371/journal.pone.0203131

Expertise and generalization: lessons from action video games
Bavelier, D. Bediou, B., Green, C.S., (2018).
Current Opinion in Behavioral Sciences. 20, 169-173.
https://doi.org/10.1016/j.cobeha.2018.01.012

Probability Learning: Changes in Behavior Across Time and Development
Plate, R. C., Fulvio, J. M., Shutts, K., Green, C. S., & Pollak, S. D. (2018).
Child Development. 89, 205-218.
https://doi.org/10.1111/cdev.12718

2017

Internet Gaming Disorder in Children and Adolescents
Gentile, D.,Bailey, K.,Bavalier, D.,Brockmyer, J.F.,Cash, H.,Coyne, S.,Doan, A.,Grant, D., Green, C.S.,…,Young, K. (2017)
Pediatrics. 140(Supp 2), S81-S85.
https://dx.doi.org/10.1542/peds.2016-1758H

Screen violence and youth behavior.
Anderson, C.A., Bushman, B.J., Bartholow, B., Cantor, J., Christakis D., Coyne, S., Donnerstein E., Brockmyer, J.F., Gentile, D.A., Green, C.S., Huesmann, R., Hummer, T., Krahé, B., Strasburger, V., Warburton, W., Wilson, B.J., Ybarra, M. (2017).
Pediatrics, 140(Supp 2), S142-S147.
https://doi.org/10.1542/peds.2016-1758T

Trial-dependent psychometric functions accounting for perceptual learning in 2-AFC discrimination tasks
Kattner, F.,Cochrane, A.,Green C.S. (2017)
Journal of Vision, 17(11):3, 1-16.
https://doi.org/10.1167/17.11.3

Associations Between Avid Action and Real-Time Strategy Game Play and Cognitive Performance: a Pilot Study
Dale, G., Green, C. S. (2017).
Journal of Cognitive Enhancement, 1(3), 295–317.
https://doi.org/10.1007/s41465-017-0021-8

Perceptual learning generalization from sequential perceptual training as a change in learning rate
Kattner, F., Cochrane, A., Cox, C. R., Gorman, T. E., & Green, C. S. (2017).
Current Biology27(6), 840-846.
https://doi.org/10.1016/j.cub.2017.01.046

Playing some video games but not others is related to cognitive abilities: A critique of Unsworth et al. (2015)
Green, C. S., Kattner, F., Eichenbaum, A., Bediou, B., Adams, D. M., Mayer, R. E., & Bavelier, D. (2017).
Psychological Science, 28(5), 679-682.
https://doi.org/10.1177/0956797616644837

The Changing Face of Video Games and Video Gamers: Future Directions in the Scientific Study of Video Game Play and Cognitive Performance
Dale, G., & Green, C. S. (2017)
Journal of Cognitive Enhancement, 1(3), 280-294.
https://doi.org/10.1007/s41465-017-0015-6

2016

Action Video-Game Training and Its Effects on Perception and Attentional Control.
Green, C. S., Gorman, T., & Bavelier, D. (2016).
In Cognitive Training (pp. 107-116). Springer International Publishing.
https://doi.org/10.1007/978-3-319-42662-4_10

Transfer in rule-based category learning depends on the training task.
Kattner, F., Cox, C. R., & Green, C. S. (2016).
PLoS ONE, 11(10): e0165260.
https://doi.org/10.1371/journal.pone.0165260

Short-term mindfulness intervention reduces the negative attentional effects associated with heavy media multitasking.
Gorman, T. E. and Green, C. S. (2016).
Scientific Reports, 6, 24542.
https://doi.org/10.1038/srep24542

Visual 3D motion acuity predicts discomfort in 3D stereoscopic environments.
Allen, B., Hanley, T., Rokers, B., & Green, C. S. (2016).
Entertainment Computing, 13, 1-9
https://doi.org/10.1016/j.entcom.2016.01.001

Transfer of dimensional associability in human contingency learning.
Kattner, F., & Green, C. S. (2016).
Journal of Experimental Psychology: Animal Learning and Cognition42(1), 15-31.
https://doi.org/10.1037/xan0000082

Games for health for children—Current status and needed research.
Baranowski, T., Blumberg, F., Buday, R., DeSmet, A., Fiellin, L. E., Green, C. S., … & Morrill, B. A. (2016).
Games For Health Journal. 5(1), 1-12
https://doi.org/10.1089/g4h.2015.0026

2015

Orientation Transfer in Vernier and Stereoacuity Training.
Snell, N., Kattner, F., Rokers, B., & Green, C. S. (2015).
PloS One10(12), e0145770.
https://doi.org/10.1371/journal.pone.0145770

Optimal Combination of the Binocular Cues to 3D Motion.
Allen, B., Haun, A. M., Hanley, T., Green, C. S., & Rokers, B. (2015).
Investigative Ophthalmology & Visual Science56(12), 7589-7596.
https://doi.org/10.1167/iovs.15-17696

Cue competition in evaluative conditioning as a function of the learning process.
Kattner, F., & Green, C. S. (2015).
Acta Psychologica, 162, 40-50.
https://doi.org/10.1016/j.actpsy.2015.09.013

The Role of Game Genres and the Development of Internet Gaming Disorder in School-Aged Children.
Eichenbaum, A., Kattner, F., Bradford, D., Gentile, D. A., Choo, H., Hsueh, V., Chen, H., Khoo, A., & Green, C.S. (2015).
Journal of Addictive Behaviors, Therapy & Rehabilitation 4: 3. of7, 2.
https://doi.org/10.4172/2324-9005.1000141

Technology consumption and cognitive control: Contrasting action video game experience with media multitasking.
Cardoso-Leite, P., Kludt, R., Vignola, G., Ma, W. J., Green, C. S., & Bavelier, D. (2015).
Attention, Perception, & Psychophysics78(1), 218-241.
https://doi.org/10.3758/s13414-015-0988-0

Methods to Test Visual Attention Online.
Yung, A., Cardoso-Leite, P., Dale, G., Bavelier, D., & Green, C. S. (2015).
JoVE (Journal of Visualized Experiments), (96), e52470-e52470.
https://doi.org/10.3791/52470

Differences in perceptual learning transfer as a function of training task.
Green, C. S., Kattner, F., Siegel, M. H., Kersten, D., & Schrater, P. R. (2015).
Journal of Vision, 15(10), 1-5.
https://doi.org/10.1167/15.10.5

Role-playing and real-time strategy games associated with greater probability of internet gaming disorder.
Eichenbaum, A., Kattner, F., Bradford, D., Gentile, D. A., & Green, C. S. (2015).
Cyberpsychology, Behavior, and Social Networking, 18(8), 480-485
https://doi.org/10.1089/cyber.2015.0092

The Impacts of Video Games on Cognition (and How the Government Can Guide the Industry).
Green and Seitz (2015).
Policy Insights from the Behavioral and Brain Sciences, 2(1),101-110.
https://doi.org/10.1177/2372732215601121

Action video game training for cognitive enhancement.
Green, C. S., & Bavelier, D. (2015).
Current Opinion in Behavioral Sciences4, 103-108.
http://dx.doi.org/10.1016/j.cobeha.2015.04.012

2014

Action Video Game Play Facilitates the Development of Better Perceptual Templates
Bejjanki, V.R., Zhang, R., Li, R., Pouget, A., Green, C.S., Lu, Z., & Bavelier, D. (2014)
Proceedings of the National Academy of Sciences111(47), 16961-16966.
https://doi.org/10.1073/pnas.1417056111

On the Impact of New Technologies on Multitasking
Cardoso-Leite, P., Green, C.S., & Bavelier, D. (2015)
Developmental Review, 55, 98-112.
https://doi.org/10.1016/j.dr.2014.12.001

Task-Specific Response Strategy Selection on the Basis of Recent Training Experience
Fulvio, J.M., Green, C.S., & Schrater P.R. (2014)
PLoS Computational Biology, 10(1):e1003425.
https://doi.org/10.1371/journal.pcbi.1003425

Memory Abilities in Action Video Game Players
McDermott, A.F., Bavelier, D., & Green, C.S. (2014)
Computers in Human Behavior, 34, 69-78.
https://doi.org/10.1016/j.chb.2014.01.018

Video Games: Play That Can Do Serious Good
Eichenbaum, A., Bavelier, D., & Green, C.S. (2014)
American Journal of Play, 7(1), 50-72.

Have Your Parents Ever Complained That They Think You Are “Addicted” to Video Games? Have Your Ever Worried About it Yourself?
Gentile, D. & Green, C.S. (2014)
Frontiers for Young Minds, 2(15), 1-5.
https://doi.org/10.3389/frym.2014.00015

On Methodological Standards in Training and Transfer Experiments
Green, C.S., Strobach, T., & Schubert, T. (2014)
Psychological Research, November 2014
https://doi.org/10.1007/s00426-013-0535-3

2013

Cognitive Development: Gaming Your Way out of Dyslexia?
Bavelier, D., Green, C.S., & Seidenberg, M.S. (2013)
Current Biology, 23(7), R282-3.
https://doi.org/10.1016/j.cub.2013.02.051

2012

The Effect of Action Video Game Experience on Task-Switching
Green, C.S., Sugarman, M.A., Medford, K., Klobusicky, E., & Bavelier, D. (2012)
Computers in Human Behavior, 28, 984-94.
https://doi.org/10.1016/j.chb.2011.12.020

Brain Plasticity Through the Life Span: Learning to Learn and Action Video Games
Bavelier, D., Green, C.S., Pouget, A. & Schrater, P. (2012)
Annual Review of Neuroscience, 35, 391-412.
https://doi.org/10.1146/annurev-neuro-060909–152832

Learning, Attentional Control, and Action Video Games
Green, C.S. & Bavelier, D. (2012)
Current Biology, 22, R197-R206.
https://doi.org/10.1016/j.cub.2012.02.012

2011

Changes in Search Rate but not in the Dynamics of Exogenous Attention in Action Videogame Players
Huber-Wallander, B., Green, C.S., Sugarman, M. & Bavelier, D. (2011)
Attention, Perception, and Psychophysics, 73, 2399-412.
https://doi.org/10.3758/s13414-011-0194-7

Brains on Video Games
Bavelier, D., Green, C.S., Han, D.H., Renshaw, P.F., Merzenich, M.M. & Gentile, D.A. (2011)
Nature Reviews Neuroscience, 12, 763-768.
https://doi.org/10.1038/nrn3135

Browsing and the Brain
Bavelier, D., & Green, C.S. (2011)
Nature, 470, 37-38.
https://doi.org/10.1038/470037a

Stretching the Limits of Visual Attention: The Case of Action Video Game Players
Hubert-Wallander, B., Green, C.S. & Bavelier, D. (2011)
WIREs Cognitive Science, 2, 222-230.
https://doi.org/10.1002/wcs.116

2010

Alteration in Choice Behavior by Manipulations of World Model
Green, C.S., Benson, C., Kersten, D. & Schrater, P. (2010)
PNAS, 107, 12401-12406.
https://doi.org/10.1073/pnas.1001709107

Improved Probabilistic Inference as a General Learning Mechanism with Action Video Games
Green, C.S., Pouget, A. & Bavelier, D. (2010)
Current Biology, 20, 1573-1579.
https://doi.org/10.1016/j.cub.2010.07.040

Children, Wired: For Better and for Worse
Bavelier, D., Green, C.S. & Dye, M. (2010)
Neuron, 67, 692-701.
https://doi.org/10.1016/j.neuron.2010.08.035

Perceptual Learning During Action Video Game Playing
Green, C.S., Li, R. & Bavelier, D. (2010)
Topics in Cognitive Science, 2, 202-212.
https://doi.org/10.1111/j.1756-8765.2009.01054.x

2009

Increasing speed of processing with action video games.
Dye, M. W., Green, C. S., & Bavelier, D. (2009)
Current Directions in Psychological Science
18(6), 321-326.
https://doi.org/10.1111/j.1467-8721.2009.01660.x

The development of attention skills in action video game players.
Dye, M. W., Green, C. S., & Bavelier, D. (2009)
Neuropsychologia47(8), 1780-1789.
https://doi.org/10.1016/j.neuropsychologia.2009.02.002

2008

Exercising Your Brain: A Review of Human Brain Plasticity and Training-Induced Learning
Green, C.S. & Bavelier, D. (2008)
Psychology and Aging, 23(4), 692-701.
https://doi.org/10.1037/a0014345

Video Games as a Tool to Train Visual Skills
Achtman, R.L., Green, C.S. & Bavelier, D. (2008)
Restorative Neurology and Neuroscience, 26, 435-446.

2007

Book Chapters

Expectations and Placebo Effects in the Context of Cognitive Training
Parong, J., Jaeggi, S., Seitz, A., Green, C.S. (2023)
In Colloca, L., Noel, J., Franklin, P.D., Seneviratne, C. (Eds.), Placebo Effects Through the Lens of Translational Research (pp. 229-239): Oxford University Press.
https://doi.org/10.1093/med/9780197645444.001.0001

Positive Effects of Video Gaming on Human Behavior
Cochrane, A., Prot, S., Blanco, J., Gentile, D., & Green, C.S. (2020).
In D. Faust (Ed.), Oxford University handbook on digital technology and mental health. New York, NY: Oxford University Press.

Action Video Games: From Effects on Cognition and the Brain to Potential Educational Applications
Altarelli, I., Green, C.S., & Bavelier, D. (2020).
In D. Mareschal, I. Dumontheil, & M. Thomas (Eds.), Educational Neuroscience: Lifespan, Individual differences, and Enhancing Cognition. New York: Routledge.

Fundamental Questions Surrounding Efforts to Improve Cognitive Function Through Video Game Training
Eichenbaum, A., Bavelier, D., & Green, C.S. (2019).
In M. Bunting & J. Novick (Eds.), Cognitive and working memory training: Perspectives from psychology, neuroscience, and human development. New York, NY: Oxford University Press.

Video Games and Cognitive Skills
Green, C.S. (2018).
In N.D. Bowman (Ed.), Video Games: A Medium That Demands Our Attention. New York: Routledge.

Perceptual Learning
Green, C.S., Banai, K., Lu, Z-L., & Bavelier, D. (2018).
In J. Serences (Ed.), Steven’s handbook of experimental psychology II: Sensation, perception & attention. New York, NY: John Wiley & Sons.

Young Minds on Video Games
Gorman, T.E. & Green, C.S. (2017).
In F. Blumberg & P. Brooks, (Eds.), Cognitive development in digital contexts. New York, NY: Elsevier.

Action Video-Game Training and its Effects on Perception and Attentional Control
Green, C.S. Gorman, T.E., & Bavelier, D. (2016).
In T. Strobach & J. Karbach (Eds.), Cognitive training: An overview of features and applications. New York, NY: Springer.

Children Wired: For Better and For Worse
Bavelier, D., Yanguez, M., Dye, M.W.G., & Green, C.S. (2016).
In S.J. Lipina, M. Sigman, & D.F. Slezak, (Eds.), Thinking the ICT´s from cognitive science and neuroscience perspectives. Barcelona: Gedisa.

Video Games And Cognitive Performance.
Dale, G., & Green, C. S. (2015).
The Video Game Debate: Unravelling the Physical, Social, and Psychological Effects of Video Games. New York,NY: Routledge

The Perceptual and Cognitive Effects of Action Video Game Experience
Green, C.S. (2014).
In F. Blumberg (Ed.), Learning by playing: Video gaming in education. New York, NY: Oxford University Press.

The Perceptual and Cognitive Effects of Action Video Game Experience
Green, C.S. (2014)
Learning by Playing: Video Gaming in Education, Oxford:Oxford University Press, 29-41.
https://doi.org/10.1093/acprof:osobl/9780199896646.003.0003

Video Games
Bavelier, D. & Green, C.S. (2010).
In E.B. Goldstein, (Ed.), SAGE Encyclopedia of Perception. Thousand Oaks, CA: Sage Publications.

Exercising Your Brain: Training-Related Brain Plasticity
Bavelier, D., Green, C.S., & Dye, M.W.G. (2009).
In M. Gazzagina, (Ed.), The cognitive neurosciences, 4th edition. Cambridge, MA: The MIT Press.

Training Visual Attention with Video Games: Not All Games are Created Equal
Cohen, J.E., Green, C.S., & Bavelier, D. (2008).
In H.F. O’Neil, & R.S. Perez (Eds.), Computer games and team and individual learning. Amsterdam: Elsevier.

“Training Visual Attention with Video Games: Not all Games are Created Equal”
Cohen, J.E., Green, C.S. & Bavelier, D. (2007).
Computer Games and Team and Individual Learning. O’Neil, H.F. & Perez, R.S. (eds). Amsterdam: Elsevier.

The Cognitive Neuroscience of Video Games
Green, C.S. & Bavelier, D. (2006).
In P. Messaris & L. Humphreys (Eds.), Digital media: Transformations in human communication. New York, NY: Peter Lang.

“The Cognitive Neuroscience of Video Games”
Green, C.S. & Bavelier, D. (2006).
Digital Media: Transformations in Human Communication. Messaris, P. & Humphreys, L. (eds). New York,NY: Peter Lang.