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Research/Review Articles
2024
Children’s and Adolescent’s Use of Context in Judgments of Emotion Intensity
Leitzke, B.T., Cochrane, A., Stein, A.G., DeLap, A.G., Green, C.S., Pollak, S.D. (2024)
Affective Science
https://doi.org/10.1007/s42761-024-00279-5
Leitzke, B.T., Cochrane, A., Stein, A.G., DeLap, A.G., Green, C.S., Pollak, S.D. (2024)
Affective Science
https://doi.org/10.1007/s42761-024-00279-5
Modeling Perceptual Learning as a Continuous Function of Time‐on‐Task Increases Theoretical Specificity and Statistical Power
Cochrane, A., Lu, Z.L., & Green, C.S., (2024)
Journal of Cognitive Enhancement
https://doi.org/10.1007/s41465-024-00303-3
Cochrane, A., Lu, Z.L., & Green, C.S., (2024)
Journal of Cognitive Enhancement
https://doi.org/10.1007/s41465-024-00303-3
A continuous-space description of video games: A preliminary investigation
Bowman, N.D., Klecka, H., Li, Z., Yoshimura, K., & Green, C.S. (2024)
Psychology of Popular Media
https://doi.org/10.1037/ppm0000522
Bowman, N.D., Klecka, H., Li, Z., Yoshimura, K., & Green, C.S. (2024)
Psychology of Popular Media
https://doi.org/10.1037/ppm0000522
Current state of play: Children’s learning in the context of digital games
Blumberg, F.C., Flynn, R.C., Homer, B.D., Bailey, J.O., Eng, C.M., Green, C.S., Giannakos, M., Papadakis, S., & Gentile, D.A. (2024)
Journal of Children and Media
https://doi.org/10.1080/17482798.2024.2335725
Blumberg, F.C., Flynn, R.C., Homer, B.D., Bailey, J.O., Eng, C.M., Green, C.S., Giannakos, M., Papadakis, S., & Gentile, D.A. (2024)
Journal of Children and Media
https://doi.org/10.1080/17482798.2024.2335725
Going beyond video game consumption when considering Internet Gaming Disorder
Cekic, S., Bediou, B., Achab, S., Rich, M., Green, C.S., & Bavelier, D. (2024)
Comprehensive Psychiatry
https://doi.org/10.1016/j.comppsych.2024.152500
Cekic, S., Bediou, B., Achab, S., Rich, M., Green, C.S., & Bavelier, D. (2024)
Comprehensive Psychiatry
https://doi.org/10.1016/j.comppsych.2024.152500
PLFest: A New Platform for Accessible, Reproducible, and Open Perceptual Learning Research
Jayakumar, S., Maniglia, M., Guan, Z., Green, C.S., & Seitz, A. (2024)
Journal of Cognitive Enhancement
https://doi.org/10.1007/s41465-024-00299-w
Jayakumar, S., Maniglia, M., Guan, Z., Green, C.S., & Seitz, A. (2024)
Journal of Cognitive Enhancement
https://doi.org/10.1007/s41465-024-00299-w
Associations Between Cognitive Performance and Extreme Expertise in Different Competitive eSports
Phillips, N., & Green, C.S. (2024)
Journal of Expertise, 6(4) & 7(1)
https://www.journalofexpertise.org
Phillips, N., & Green, C.S. (2024)
Journal of Expertise, 6(4) & 7(1)
https://www.journalofexpertise.org
The structure and development of explore-exploit decision making
Harms, M.B., Xu, Y., Green, C.S., Woodard, K., Wilson, R., & Pollak, S.D. (2024)
Cognitive Psychology, 150 (101650)
https://doi.org/10.1016/j.cogpsych.2024.101650
Harms, M.B., Xu, Y., Green, C.S., Woodard, K., Wilson, R., & Pollak, S.D. (2024)
Cognitive Psychology, 150 (101650)
https://doi.org/10.1016/j.cogpsych.2024.101650
Effect of instruction and experience on students’ learning strategies
Yuksel, E.M., Green, C.S., & Vlach, H.A (2024)
Metacognition Learning
https://doi.org/10.1007/s11409-023-09372-9
Yuksel, E.M., Green, C.S., & Vlach, H.A (2024)
Metacognition Learning
https://doi.org/10.1007/s11409-023-09372-9
2023
Perceptual Learning, Cognitive Learning, and Learning From Video Games: Commonalities With Children’s Learning From Digital Media
Green, C.S., and Vlach, H.A. (2023)
Journal of Applied Research in Memory and Cognition, 12(4), 485-490
https://doi.org/10.1037/mac0000148
Green, C.S., and Vlach, H.A. (2023)
Journal of Applied Research in Memory and Cognition, 12(4), 485-490
https://doi.org/10.1037/mac0000148
Robust within-session modulations of IAT scores may reveal novel dynamics of rapid change
Cochrane, A., Cox, W.T.L., & Green, C.S. (2023)
Scientific Reports, 13 (16247).
https://doi.org/10.1038/s41598-023-43370-w
Cochrane, A., Cox, W.T.L., & Green, C.S. (2023)
Scientific Reports, 13 (16247).
https://doi.org/10.1038/s41598-023-43370-w
Childhood Unpredictability and the Development of Exploration
Xu, Y., Harms, M.B., Green, C.S., Wilson, R.C., & Pollak, S.D. (2023)
PNAS, 120(49): e2303869120.
https://doi.org/10.1073/pnas.2303869120
Xu, Y., Harms, M.B., Green, C.S., Wilson, R.C., & Pollak, S.D. (2023)
PNAS, 120(49): e2303869120.
https://doi.org/10.1073/pnas.2303869120
Development of a Novel Method of Assessing Potential Loss of Control in Internet Gaming Disorder
Demko, Z., Liu, T., Curtis, B., & Green, C. S. (2023).
Technology, Mind, and Behavior, 4(3: Winter 2023).
https://doi.org/10.1037/tmb0000119
Demko, Z., Liu, T., Curtis, B., & Green, C. S. (2023).
Technology, Mind, and Behavior, 4(3: Winter 2023).
https://doi.org/10.1037/tmb0000119
Perceptual Learning: Policy Insights From Basic Research to Real-World Applications
Seitz, A.R., Sekuler, A., Dosher, B., Wright, B.A., Huang, C., Green, C.S., Pack, C.C., Sagi, D., Levi, D., Tadin, D., Quinlan, E., Jiang, F., Diaz, G.J., Ghose, G., Fiser, J., Banai, K., Visscher, K., Huxlin, K., Shams, L., Battelli, L., Carrasco, M., Herzog, M., Webster, M., Eckstein, M., Turk-Browne, N.B., Censor, N., Weerd, P., Vogel, R., Hochstein, S., Watanabe, T., Sasaki, Y., Polat, U., Lu, Z., Kourtzi, Z. (2023)
Policy Insights from the Behavioral and Brain Sciences, 10(2), 324-332.
https://doi.org/10.1177/23727322231195268
Seitz, A.R., Sekuler, A., Dosher, B., Wright, B.A., Huang, C., Green, C.S., Pack, C.C., Sagi, D., Levi, D., Tadin, D., Quinlan, E., Jiang, F., Diaz, G.J., Ghose, G., Fiser, J., Banai, K., Visscher, K., Huxlin, K., Shams, L., Battelli, L., Carrasco, M., Herzog, M., Webster, M., Eckstein, M., Turk-Browne, N.B., Censor, N., Weerd, P., Vogel, R., Hochstein, S., Watanabe, T., Sasaki, Y., Polat, U., Lu, Z., Kourtzi, Z. (2023)
Policy Insights from the Behavioral and Brain Sciences, 10(2), 324-332.
https://doi.org/10.1177/23727322231195268
The forward testing effect after a 1-day delay across dissimilar video lessons
Parong, J., & Green, C.S. (2023)
Applied Cognitive Psychology, 1-8.
https://doi.org/10.1002/acp.4101
Parong, J., & Green, C.S. (2023)
Applied Cognitive Psychology, 1-8.
https://doi.org/10.1002/acp.4101
How Video Games Change The Brain
Parong, J., & Green, C.S. (2023)
Front. Young Minds. 11:1177758.
doi:10.3389/frym.2023.1177758
Parong, J., & Green, C.S. (2023)
Front. Young Minds. 11:1177758.
doi:10.3389/frym.2023.1177758
Realistic and complex visual chasing behaviors trigger the perception of intentionality
Ji, M., Ward, E., Green, C.S.(2023)
PLoS ONE, 18(4):e0284485.
https://doi.org/10.1371/journal.pone.0284485
Ji, M., Ward, E., Green, C.S.(2023)
PLoS ONE, 18(4):e0284485.
https://doi.org/10.1371/journal.pone.0284485
Multiple timescales of learning indicated by changes in evidence-accumulation processes during perceptual decision-making
Cochrane, A., Sims, C., Bejjanki, V., Green, C.S., & Bavelier, D.(2023)
npj Science of Learning, 8:19.
https://doi.org/10.1038/s41539-023-00168-9
Cochrane, A., Sims, C., Bejjanki, V., Green, C.S., & Bavelier, D.(2023)
npj Science of Learning, 8:19.
https://doi.org/10.1038/s41539-023-00168-9
Effects of Action Video Game Play on Cognitive Skills: A Meta-Analysis
Bediou, B., Rodgers, M. A., Tipton, E., Mayer, R.E., Green, C.S., Bavelier, D.(2023)
Technology, Mind, and Behavior, 4(1).
https://doi.org/10.1037/TMB0000102
Bediou, B., Rodgers, M. A., Tipton, E., Mayer, R.E., Green, C.S., Bavelier, D.(2023)
Technology, Mind, and Behavior, 4(1).
https://doi.org/10.1037/TMB0000102
Working memory is supported by learning to represent items as actions
Cochrane, A. & Green, C.S. (2023)
Atten Percept Psychophys, (2023)
https://doi.org/10.3758/s13414-023-02654-z
Cochrane, A. & Green, C.S. (2023)
Atten Percept Psychophys, (2023)
https://doi.org/10.3758/s13414-023-02654-z
Video Game Design for Learning to Learn
Pasqualotto, A., Parong, J., Green, C.S., & Bavelier, D. (2023)
International Journal of Human – Computer Interaction
https://doi.org/10.1080/10447318.2022.2110684
Pasqualotto, A., Parong, J., Green, C.S., & Bavelier, D. (2023)
International Journal of Human – Computer Interaction
https://doi.org/10.1080/10447318.2022.2110684
2022
Video Game Play: Any Association With Preteens’ Cognitive Ability Test Performance?
Jadallah, M., Green, C.S., & Zhang, J. (2022)
Journal of Media Psychology, (2022), 0
https://doi.org/10.1027/1864-1105/a000364
Jadallah, M., Green, C.S., & Zhang, J. (2022)
Journal of Media Psychology, (2022), 0
https://doi.org/10.1027/1864-1105/a000364
Expectation effects in working memory training
Parong, J., Seitz, A.R., Jaeggi, S.M., & Green, C.S. (2022)
Proceedings of the National Academy of Sciences, 119 (37)
https://www.pnas.org/doi/abs/10.1073/pnas.2209308119
Parong, J., Seitz, A.R., Jaeggi, S.M., & Green, C.S. (2022)
Proceedings of the National Academy of Sciences, 119 (37)
https://www.pnas.org/doi/abs/10.1073/pnas.2209308119
New Editor-in-Chief Editorial
Green, C.S. (2022)
Journal of Cognitive Enhancement, 1-2
https://doi.org/10.1007/s41465-022-00251-w
Green, C.S. (2022)
Journal of Cognitive Enhancement, 1-2
https://doi.org/10.1007/s41465-022-00251-w
How variability shapes learning and generalization.
Limor, R., Lupyan, G., & Green, C.S. (2022)
Trends in Cognitive Sciences 26(6), 462 – 483
https://doi.org/10.3758/s13414-021-02268-3
Limor, R., Lupyan, G., & Green, C.S. (2022)
Trends in Cognitive Sciences 26(6), 462 – 483
https://doi.org/10.3758/s13414-021-02268-3
2021
Assessing the functions underlying learning using by-trial and by-participant models: Evidence from two visual perceptual learning paradigms.
Cochrane, A. & Green, C.S. (2021)
Journal of Vision, 21(13), 5
https://doi.org/10.3758/s13414-021-02268-3
Cochrane, A. & Green, C.S. (2021)
Journal of Vision, 21(13), 5
https://doi.org/10.3758/s13414-021-02268-3
Action video game play facilitates “learning to learn”.
Zhang, R.Y., Chopin, A., Shibata, K., Lu, Z.L., Jaeggi, S.M., Buschkuehl, M., Green, C.S., & Bavelier, D. (2021)
Communications biology, 4, 1154
https://doi.org/10.3758/s13414-021-02268-3
Zhang, R.Y., Chopin, A., Shibata, K., Lu, Z.L., Jaeggi, S.M., Buschkuehl, M., Green, C.S., & Bavelier, D. (2021)
Communications biology, 4, 1154
https://doi.org/10.3758/s13414-021-02268-3
Trajectories of performance change indicate multiple dissociable links between working memory and fluid intelligence.
Cochrane, A. & Green, C.S. (2021)
npj Sci. Learn. 6, 33
https://doi.org/10.3758/s13414-021-02268-3
Cochrane, A. & Green, C.S. (2021)
npj Sci. Learn. 6, 33
https://doi.org/10.3758/s13414-021-02268-3
Individual difference predictors of learning and generalization in perceptual learning.
Dale, G., Cochrane, A., & Green, C.S. (2021)
Attention, Perception, & Psychophysics, 83, 2241-2255
https://doi.org/10.3758/s13414-021-02268-3
Dale, G., Cochrane, A., & Green, C.S. (2021)
Attention, Perception, & Psychophysics, 83, 2241-2255
https://doi.org/10.3758/s13414-021-02268-3
Modulation of compatibility effects in response to experience: Two tests of initial and sequential learning
Cochrane, A., Simmering, V., & Green, C.S. (2021)
Attention, Perception, & Psychophysics, 83, 837-852
https://doi.org/10.3758/s13414-020-02181-1
Cochrane, A., Simmering, V., & Green, C.S. (2021)
Attention, Perception, & Psychophysics, 83, 837-852
https://doi.org/10.3758/s13414-020-02181-1
Assessing the impact of expectations in cognitive training and beyond
Denkinger, S.C., Spano, L., Bingel, U., Witt, C.M., Bavelier, D., & Green, C.S. (2021)
Journal of Cognitive Enhancement
https://doi.org/10.1007/s41465-021-00206-7
Denkinger, S.C., Spano, L., Bingel, U., Witt, C.M., Bavelier, D., & Green, C.S. (2021)
Journal of Cognitive Enhancement
https://doi.org/10.1007/s41465-021-00206-7
No Evidence for Expectation Effects in Cognitive Training Tasks
Vodyanyk, M., Cochrane, A., Corriveau, A., Demko, Z., & Green, C.S. (2021)
Journal of Cognitive Enhancement
https://doi.org/10.1007/s41465-021-00207-6
Vodyanyk, M., Cochrane, A., Corriveau, A., Demko, Z., & Green, C.S. (2021)
Journal of Cognitive Enhancement
https://doi.org/10.1007/s41465-021-00207-6
Researchers’ commercial video game knowledge associated with differences in beliefs about the impact of gaming on human behavior
Klecka, H., Johnston, I., Bowman, N.D., Green, C.S. (2021)
Entertainment Computing, 36, 100406
https://doi.org/10.1016/j.entcom.2021.100406
Klecka, H., Johnston, I., Bowman, N.D., Green, C.S. (2021)
Entertainment Computing, 36, 100406
https://doi.org/10.1016/j.entcom.2021.100406
The Search Pattern of Abdominal Imaging Specialists for Abdominal Computed Tomography: Toward a Foundational Pattern for New Radiology Residents
Kliewer, M.A., Hartung, M., Green, C.S. (2021)
Journal of Clinical Imaging Science, 11 (1), 1-6
http://dx.doi.org/10.25259/JCIS_195_2020
Kliewer, M.A., Hartung, M., Green, C.S. (2021)
Journal of Clinical Imaging Science, 11 (1), 1-6
http://dx.doi.org/10.25259/JCIS_195_2020
2020
Interventions to Do Real-World Good: Generalization and Persistence
Green, C.S. (2020)
Psychological Science in the Public Interest, 21(2) 43-49
https://doi.org/10.1177/1529100620933847
Green, C.S. (2020)
Psychological Science in the Public Interest, 21(2) 43-49
https://doi.org/10.1177/1529100620933847
Cognitive abilities of action video game and role-playing video game players: Data from a massive open online course.
Dale, G., Kattner, F., Bavelier, D., & Green, C. S. (2020).
Psychology of Popular Media Culture. Advance online publication.
http://dx.doi.org/10.1037/ppm0000237
Dale, G., Kattner, F., Bavelier, D., & Green, C. S. (2020).
Psychology of Popular Media Culture. Advance online publication.
http://dx.doi.org/10.1037/ppm0000237
Perceptual Learning of Appendicitis Diagnosis in Radiological Images
Johnston, I.A., Ji, M., Cochrane, A., Demko, Z., Robbins, J.B., Stephenson, J.W., & Green, C.S. (2020)
Journal of Vision, 20(8): 16, 1-17
https://doi.org/10.1167/jov.20.8.16
Johnston, I.A., Ji, M., Cochrane, A., Demko, Z., Robbins, J.B., Stephenson, J.W., & Green, C.S. (2020)
Journal of Vision, 20(8): 16, 1-17
https://doi.org/10.1167/jov.20.8.16
Auditory Cognition and Perception of Action Video Game Players
Stewart, H. J., Martinez, J.l., Perdew, A., Green, C.S., & Moore, D.R. (2020)
Scientific Reports, 10, 1-11
https://doi.org/10.1038/s41598-020-71235-z
Stewart, H. J., Martinez, J.l., Perdew, A., Green, C.S., & Moore, D.R. (2020)
Scientific Reports, 10, 1-11
https://doi.org/10.1038/s41598-020-71235-z
Emotion Perception in Habitual Players of Action Video Games
Pichon, S., Bediou, B,. Antico, L., Jack, R., Garrod, O., Sims, C., Green, C.S., Schyns, P. & Bavelier, D. (2020)
Emotion (online).
http://dx.doi.org/10.1037/emo0000740
Pichon, S., Bediou, B,. Antico, L., Jack, R., Garrod, O., Sims, C., Green, C.S., Schyns, P. & Bavelier, D. (2020)
Emotion (online).
http://dx.doi.org/10.1037/emo0000740
Load Effects in Attention: Comparing Tasks and Age Groups
Cochrane, A., Simmering, V., & Green, C.S. (2020).
Attention, Perception, & Psychophysics
https://doi.org/10.3758/s13414-020-02055-6
Cochrane, A., Simmering, V., & Green, C.S. (2020).
Attention, Perception, & Psychophysics
https://doi.org/10.3758/s13414-020-02055-6
Cognitive Training: How Evidence, Controversies, and Challenges Inform Education Policy
Green, C.S. & Newcombe, N.S. (2020)
Policy Insights from the Behavioral and Brain Sciences, 7, 80-86.
https://doi.org/10.1177/2372732219870202
Green, C.S. & Newcombe, N.S. (2020)
Policy Insights from the Behavioral and Brain Sciences, 7, 80-86.
https://doi.org/10.1177/2372732219870202
A New Look at the Cognitive Neuroscience of Video Game Play
Dale, G., Joessel, A., Bavelier, D., & Green, C.S. (2020)
Annals of the New York Academy of Sciences. Special Issue: The Year in Cognitive Neuroscience. 1-12.
https://doi.org/10.1111/nyas.14295
Dale, G., Joessel, A., Bavelier, D., & Green, C.S. (2020)
Annals of the New York Academy of Sciences. Special Issue: The Year in Cognitive Neuroscience. 1-12.
https://doi.org/10.1111/nyas.14295
2019
Enhanced Early Visual Processing After Evaluative Conditioning
Kattner, F. & Green, C.S. (2019).
Acta Psychologica. 197, 1-9.
https://doi.org/10.1016/j.actpsy.2019.04.009
Kattner, F. & Green, C.S. (2019).
Acta Psychologica. 197, 1-9.
https://doi.org/10.1016/j.actpsy.2019.04.009
Cognitive and Behavioral Correlates of Achievement in a Complex Multi-Player Video Game
Large, A., Bediou, B., Cekic, S., Hart, Y., Bavelier, D., & Green, C.S. (2019).
Media and Communication. 7(4), 198-212.
https://doi.org/10.17645/mac.v7i4.2314
Large, A., Bediou, B., Cekic, S., Hart, Y., Bavelier, D., & Green, C.S. (2019).
Media and Communication. 7(4), 198-212.
https://doi.org/10.17645/mac.v7i4.2314
Enhancing Attentional Control: Lessons from Action Video Games
Bavelier, D. & Green, C.S. (2019).
Neuron. 104: 147-163.
https://doi.org/10.1016/j.neuron.2019.09.031
Bavelier, D. & Green, C.S. (2019).
Neuron. 104: 147-163.
https://doi.org/10.1016/j.neuron.2019.09.031
Fluid Intelligence is Related to Capacity in Memory As Well As Attention: Evidence from Middle Childhood and Adulthood
Cochrane, A., Simmering, V., & Green, C. S. (2019).
PLoS ONE. 14(8): e0221353.
https://doi.org/10.1371/journal.pone.0221353
Cochrane, A., Simmering, V., & Green, C. S. (2019).
PLoS ONE. 14(8): e0221353.
https://doi.org/10.1371/journal.pone.0221353
Improving methodological standards in behavioral interventions for cognitive enhancement
Green, C. S., Bavelier, D., Kramer, A. F., Vinogradov, S., Ansorge, U., Ball, K. K., . . . Witt, C. M. (2019).
Journal of Cognitive Enhancement., 3(1), 2-29.
https://doi.org/10.1007/s41465-018-0115-y
Green, C. S., Bavelier, D., Kramer, A. F., Vinogradov, S., Ansorge, U., Ball, K. K., . . . Witt, C. M. (2019).
Journal of Cognitive Enhancement., 3(1), 2-29.
https://doi.org/10.1007/s41465-018-0115-y
Digital Games as a Context for Children’s Cognitive Development: Research Recommendations and Policy Considerations
Blumberg, F.C., Deater-Deckard, K., Calvert, S.L., Flynn, R.M., Green, C.S., Arnold, D., & Brooks, P.J. (2019).
Social Policy Report. 32, 1-33.
https://doi.org/10.1002/(issn)2379-3988
Blumberg, F.C., Deater-Deckard, K., Calvert, S.L., Flynn, R.M., Green, C.S., Arnold, D., & Brooks, P.J. (2019).
Social Policy Report. 32, 1-33.
https://doi.org/10.1002/(issn)2379-3988
2018
“Approximate number system” training: A perceptual learning approach
Cochrane, A.,Cui, L.,Hubbard, E.,Green, C.S. (2018).
Attention, Perception, & Psychophysics. 81(3), 621-636.
https://doi.org/10.3758/s13414-018-01636-w
Cochrane, A.,Cui, L.,Hubbard, E.,Green, C.S. (2018).
Attention, Perception, & Psychophysics. 81(3), 621-636.
https://doi.org/10.3758/s13414-018-01636-w
Problematic gaming: A short primer.
Gorman, T.E., Gentile, D.A., Green, C.S. (2018).
American Journal of Play. 10(3), 309-327.
https://doi.org/10.3758/s13414-018-01636-w
Gorman, T.E., Gentile, D.A., Green, C.S. (2018).
American Journal of Play. 10(3), 309-327.
https://doi.org/10.3758/s13414-018-01636-w
Meta-Analysis of Action Video Game Impact on Perceptual, Attentional, and Cognitive Skills
Bediou, B., Adams, D., Mayer, R., Tipton, E., Green, C.S., Bavelier, D.(2018)
Psychological Bulletin. 144, 77-110.
https://dx.doi.org/10.1037/bul0000130
Bediou, B., Adams, D., Mayer, R., Tipton, E., Green, C.S., Bavelier, D.(2018)
Psychological Bulletin. 144, 77-110.
https://dx.doi.org/10.1037/bul0000130
Individual differences in exploration and persistence: Grit and beliefs about ability and reward
Dale, G., Sampers, D., Loo, S., Green, C.S. (2018)
PLoS One. 13(9), 1-17.
https://doi.org/10.1371/journal.pone.0203131
Dale, G., Sampers, D., Loo, S., Green, C.S. (2018)
PLoS One. 13(9), 1-17.
https://doi.org/10.1371/journal.pone.0203131
Expertise and generalization: lessons from action video games
Bavelier, D. Bediou, B., Green, C.S., (2018).
Current Opinion in Behavioral Sciences. 20, 169-173.
https://doi.org/10.1016/j.cobeha.2018.01.012
Bavelier, D. Bediou, B., Green, C.S., (2018).
Current Opinion in Behavioral Sciences. 20, 169-173.
https://doi.org/10.1016/j.cobeha.2018.01.012
Probability Learning: Changes in Behavior Across Time and Development
Plate, R. C., Fulvio, J. M., Shutts, K., Green, C. S., & Pollak, S. D. (2018).
Child Development. 89, 205-218.
https://doi.org/10.1111/cdev.12718
Plate, R. C., Fulvio, J. M., Shutts, K., Green, C. S., & Pollak, S. D. (2018).
Child Development. 89, 205-218.
https://doi.org/10.1111/cdev.12718
2017
Internet Gaming Disorder in Children and Adolescents
Gentile, D.,Bailey, K.,Bavalier, D.,Brockmyer, J.F.,Cash, H.,Coyne, S.,Doan, A.,Grant, D., Green, C.S.,…,Young, K. (2017)
Pediatrics. 140(Supp 2), S81-S85.
https://dx.doi.org/10.1542/peds.2016-1758H
Gentile, D.,Bailey, K.,Bavalier, D.,Brockmyer, J.F.,Cash, H.,Coyne, S.,Doan, A.,Grant, D., Green, C.S.,…,Young, K. (2017)
Pediatrics. 140(Supp 2), S81-S85.
https://dx.doi.org/10.1542/peds.2016-1758H
Screen violence and youth behavior.
Anderson, C.A., Bushman, B.J., Bartholow, B., Cantor, J., Christakis D., Coyne, S., Donnerstein E., Brockmyer, J.F., Gentile, D.A., Green, C.S., Huesmann, R., Hummer, T., Krahé, B., Strasburger, V., Warburton, W., Wilson, B.J., Ybarra, M. (2017).
Pediatrics, 140(Supp 2), S142-S147.
https://doi.org/10.1542/peds.2016-1758T
Anderson, C.A., Bushman, B.J., Bartholow, B., Cantor, J., Christakis D., Coyne, S., Donnerstein E., Brockmyer, J.F., Gentile, D.A., Green, C.S., Huesmann, R., Hummer, T., Krahé, B., Strasburger, V., Warburton, W., Wilson, B.J., Ybarra, M. (2017).
Pediatrics, 140(Supp 2), S142-S147.
https://doi.org/10.1542/peds.2016-1758T
Trial-dependent psychometric functions accounting for perceptual learning in 2-AFC discrimination tasks
Kattner, F.,Cochrane, A.,Green C.S. (2017)
Journal of Vision, 17(11):3, 1-16.
https://doi.org/10.1167/17.11.3
Kattner, F.,Cochrane, A.,Green C.S. (2017)
Journal of Vision, 17(11):3, 1-16.
https://doi.org/10.1167/17.11.3
Associations Between Avid Action and Real-Time Strategy Game Play and Cognitive Performance: a Pilot Study
Dale, G., Green, C. S. (2017).
Journal of Cognitive Enhancement, 1(3), 295–317.
https://doi.org/10.1007/s41465-017-0021-8
Dale, G., Green, C. S. (2017).
Journal of Cognitive Enhancement, 1(3), 295–317.
https://doi.org/10.1007/s41465-017-0021-8
Perceptual learning generalization from sequential perceptual training as a change in learning rate
Kattner, F., Cochrane, A., Cox, C. R., Gorman, T. E., & Green, C. S. (2017).
Current Biology, 27(6), 840-846.
https://doi.org/10.1016/j.cub.2017.01.046
Kattner, F., Cochrane, A., Cox, C. R., Gorman, T. E., & Green, C. S. (2017).
Current Biology, 27(6), 840-846.
https://doi.org/10.1016/j.cub.2017.01.046
Playing some video games but not others is related to cognitive abilities: A critique of Unsworth et al. (2015)
Green, C. S., Kattner, F., Eichenbaum, A., Bediou, B., Adams, D. M., Mayer, R. E., & Bavelier, D. (2017).
Psychological Science, 28(5), 679-682.
https://doi.org/10.1177/0956797616644837
Green, C. S., Kattner, F., Eichenbaum, A., Bediou, B., Adams, D. M., Mayer, R. E., & Bavelier, D. (2017).
Psychological Science, 28(5), 679-682.
https://doi.org/10.1177/0956797616644837
The Changing Face of Video Games and Video Gamers: Future Directions in the Scientific Study of Video Game Play and Cognitive Performance
Dale, G., & Green, C. S. (2017)
Journal of Cognitive Enhancement, 1(3), 280-294.
https://doi.org/10.1007/s41465-017-0015-6
Dale, G., & Green, C. S. (2017)
Journal of Cognitive Enhancement, 1(3), 280-294.
https://doi.org/10.1007/s41465-017-0015-6
2016
Action Video-Game Training and Its Effects on Perception and Attentional Control.
Green, C. S., Gorman, T., & Bavelier, D. (2016).
In Cognitive Training (pp. 107-116). Springer International Publishing.
https://doi.org/10.1007/978-3-319-42662-4_10
Green, C. S., Gorman, T., & Bavelier, D. (2016).
In Cognitive Training (pp. 107-116). Springer International Publishing.
https://doi.org/10.1007/978-3-319-42662-4_10
Transfer in rule-based category learning depends on the training task.
Kattner, F., Cox, C. R., & Green, C. S. (2016).
PLoS ONE, 11(10): e0165260.
https://doi.org/10.1371/journal.pone.0165260
Kattner, F., Cox, C. R., & Green, C. S. (2016).
PLoS ONE, 11(10): e0165260.
https://doi.org/10.1371/journal.pone.0165260
Short-term mindfulness intervention reduces the negative attentional effects associated with heavy media multitasking.
Gorman, T. E. and Green, C. S. (2016).
Scientific Reports, 6, 24542.
https://doi.org/10.1038/srep24542
Gorman, T. E. and Green, C. S. (2016).
Scientific Reports, 6, 24542.
https://doi.org/10.1038/srep24542
Visual 3D motion acuity predicts discomfort in 3D stereoscopic environments.
Allen, B., Hanley, T., Rokers, B., & Green, C. S. (2016).
Entertainment Computing, 13, 1-9
https://doi.org/10.1016/j.entcom.2016.01.001
Allen, B., Hanley, T., Rokers, B., & Green, C. S. (2016).
Entertainment Computing, 13, 1-9
https://doi.org/10.1016/j.entcom.2016.01.001
Transfer of dimensional associability in human contingency learning.
Kattner, F., & Green, C. S. (2016).
Journal of Experimental Psychology: Animal Learning and Cognition, 42(1), 15-31.
https://doi.org/10.1037/xan0000082
Kattner, F., & Green, C. S. (2016).
Journal of Experimental Psychology: Animal Learning and Cognition, 42(1), 15-31.
https://doi.org/10.1037/xan0000082
Games for health for children—Current status and needed research.
Baranowski, T., Blumberg, F., Buday, R., DeSmet, A., Fiellin, L. E., Green, C. S., … & Morrill, B. A. (2016).
Games For Health Journal. 5(1), 1-12
https://doi.org/10.1089/g4h.2015.0026
Baranowski, T., Blumberg, F., Buday, R., DeSmet, A., Fiellin, L. E., Green, C. S., … & Morrill, B. A. (2016).
Games For Health Journal. 5(1), 1-12
https://doi.org/10.1089/g4h.2015.0026
2015
Orientation Transfer in Vernier and Stereoacuity Training.
Snell, N., Kattner, F., Rokers, B., & Green, C. S. (2015).
PloS One, 10(12), e0145770.
https://doi.org/10.1371/journal.pone.0145770
Snell, N., Kattner, F., Rokers, B., & Green, C. S. (2015).
PloS One, 10(12), e0145770.
https://doi.org/10.1371/journal.pone.0145770
Optimal Combination of the Binocular Cues to 3D Motion.
Allen, B., Haun, A. M., Hanley, T., Green, C. S., & Rokers, B. (2015).
Investigative Ophthalmology & Visual Science, 56(12), 7589-7596.
https://doi.org/10.1167/iovs.15-17696
Allen, B., Haun, A. M., Hanley, T., Green, C. S., & Rokers, B. (2015).
Investigative Ophthalmology & Visual Science, 56(12), 7589-7596.
https://doi.org/10.1167/iovs.15-17696
Cue competition in evaluative conditioning as a function of the learning process.
Kattner, F., & Green, C. S. (2015).
Acta Psychologica, 162, 40-50.
https://doi.org/10.1016/j.actpsy.2015.09.013
Kattner, F., & Green, C. S. (2015).
Acta Psychologica, 162, 40-50.
https://doi.org/10.1016/j.actpsy.2015.09.013
The Role of Game Genres and the Development of Internet Gaming Disorder in School-Aged Children.
Eichenbaum, A., Kattner, F., Bradford, D., Gentile, D. A., Choo, H., Hsueh, V., Chen, H., Khoo, A., & Green, C.S. (2015).
Journal of Addictive Behaviors, Therapy & Rehabilitation 4: 3. of, 7, 2.
https://doi.org/10.4172/2324-9005.1000141
Eichenbaum, A., Kattner, F., Bradford, D., Gentile, D. A., Choo, H., Hsueh, V., Chen, H., Khoo, A., & Green, C.S. (2015).
Journal of Addictive Behaviors, Therapy & Rehabilitation 4: 3. of, 7, 2.
https://doi.org/10.4172/2324-9005.1000141
Technology consumption and cognitive control: Contrasting action video game experience with media multitasking.
Cardoso-Leite, P., Kludt, R., Vignola, G., Ma, W. J., Green, C. S., & Bavelier, D. (2015).
Attention, Perception, & Psychophysics, 78(1), 218-241.
https://doi.org/10.3758/s13414-015-0988-0
Cardoso-Leite, P., Kludt, R., Vignola, G., Ma, W. J., Green, C. S., & Bavelier, D. (2015).
Attention, Perception, & Psychophysics, 78(1), 218-241.
https://doi.org/10.3758/s13414-015-0988-0
Methods to Test Visual Attention Online.
Yung, A., Cardoso-Leite, P., Dale, G., Bavelier, D., & Green, C. S. (2015).
JoVE (Journal of Visualized Experiments), (96), e52470-e52470.
https://doi.org/10.3791/52470
Yung, A., Cardoso-Leite, P., Dale, G., Bavelier, D., & Green, C. S. (2015).
JoVE (Journal of Visualized Experiments), (96), e52470-e52470.
https://doi.org/10.3791/52470
Differences in perceptual learning transfer as a function of training task.
Green, C. S., Kattner, F., Siegel, M. H., Kersten, D., & Schrater, P. R. (2015).
Journal of Vision, 15(10), 1-5.
https://doi.org/10.1167/15.10.5
Green, C. S., Kattner, F., Siegel, M. H., Kersten, D., & Schrater, P. R. (2015).
Journal of Vision, 15(10), 1-5.
https://doi.org/10.1167/15.10.5
Role-playing and real-time strategy games associated with greater probability of internet gaming disorder.
Eichenbaum, A., Kattner, F., Bradford, D., Gentile, D. A., & Green, C. S. (2015).
Cyberpsychology, Behavior, and Social Networking, 18(8), 480-485.
https://doi.org/10.1089/cyber.2015.0092
Eichenbaum, A., Kattner, F., Bradford, D., Gentile, D. A., & Green, C. S. (2015).
Cyberpsychology, Behavior, and Social Networking, 18(8), 480-485.
https://doi.org/10.1089/cyber.2015.0092
The Impacts of Video Games on Cognition (and How the Government Can Guide the Industry).
Green and Seitz (2015).
Policy Insights from the Behavioral and Brain Sciences, 2(1),101-110.
https://doi.org/10.1177/2372732215601121
Green and Seitz (2015).
Policy Insights from the Behavioral and Brain Sciences, 2(1),101-110.
https://doi.org/10.1177/2372732215601121
Action video game training for cognitive enhancement.
Green, C. S., & Bavelier, D. (2015).
Current Opinion in Behavioral Sciences, 4, 103-108.
http://dx.doi.org/10.1016/j.cobeha.2015.04.012
Green, C. S., & Bavelier, D. (2015).
Current Opinion in Behavioral Sciences, 4, 103-108.
http://dx.doi.org/10.1016/j.cobeha.2015.04.012
2014
Action Video Game Play Facilitates the Development of Better Perceptual Templates
Bejjanki, V.R., Zhang, R., Li, R., Pouget, A., Green, C.S., Lu, Z., & Bavelier, D. (2014)
Proceedings of the National Academy of Sciences, 111(47), 16961-16966.
https://doi.org/10.1073/pnas.1417056111
Bejjanki, V.R., Zhang, R., Li, R., Pouget, A., Green, C.S., Lu, Z., & Bavelier, D. (2014)
Proceedings of the National Academy of Sciences, 111(47), 16961-16966.
https://doi.org/10.1073/pnas.1417056111
On the Impact of New Technologies on Multitasking
Cardoso-Leite, P., Green, C.S., & Bavelier, D. (2015)
Developmental Review, 55, 98-112.
https://doi.org/10.1016/j.dr.2014.12.001
Cardoso-Leite, P., Green, C.S., & Bavelier, D. (2015)
Developmental Review, 55, 98-112.
https://doi.org/10.1016/j.dr.2014.12.001
Task-Specific Response Strategy Selection on the Basis of Recent Training Experience
Fulvio, J.M., Green, C.S., & Schrater P.R. (2014)
PLoS Computational Biology, 10(1):e1003425.
https://doi.org/10.1371/journal.pcbi.1003425
Fulvio, J.M., Green, C.S., & Schrater P.R. (2014)
PLoS Computational Biology, 10(1):e1003425.
https://doi.org/10.1371/journal.pcbi.1003425
Memory Abilities in Action Video Game Players
McDermott, A.F., Bavelier, D., & Green, C.S. (2014)
Computers in Human Behavior, 34, 69-78.
https://doi.org/10.1016/j.chb.2014.01.018
McDermott, A.F., Bavelier, D., & Green, C.S. (2014)
Computers in Human Behavior, 34, 69-78.
https://doi.org/10.1016/j.chb.2014.01.018
Video Games: Play That Can Do Serious Good
Eichenbaum, A., Bavelier, D., & Green, C.S. (2014)
American Journal of Play, 7(1), 50-72.
Eichenbaum, A., Bavelier, D., & Green, C.S. (2014)
American Journal of Play, 7(1), 50-72.
Have Your Parents Ever Complained That They Think You Are “Addicted” to Video Games? Have Your Ever Worried About it Yourself?
Gentile, D. & Green, C.S. (2014)
Frontiers for Young Minds, 2(15), 1-5.
https://doi.org/10.3389/frym.2014.00015
Gentile, D. & Green, C.S. (2014)
Frontiers for Young Minds, 2(15), 1-5.
https://doi.org/10.3389/frym.2014.00015
On Methodological Standards in Training and Transfer Experiments
Green, C.S., Strobach, T., & Schubert, T. (2014)
Psychological Research, November 2014
https://doi.org/10.1007/s00426-013-0535-3
Green, C.S., Strobach, T., & Schubert, T. (2014)
Psychological Research, November 2014
https://doi.org/10.1007/s00426-013-0535-3
2013
Cognitive Development: Gaming Your Way out of Dyslexia?
Bavelier, D., Green, C.S., & Seidenberg, M.S. (2013)
Current Biology, 23(7), R282-3.
https://doi.org/10.1016/j.cub.2013.02.051
Bavelier, D., Green, C.S., & Seidenberg, M.S. (2013)
Current Biology, 23(7), R282-3.
https://doi.org/10.1016/j.cub.2013.02.051
2012
The Effect of Action Video Game Experience on Task-Switching
Green, C.S., Sugarman, M.A., Medford, K., Klobusicky, E., & Bavelier, D. (2012)
Computers in Human Behavior, 28, 984-94.
https://doi.org/10.1016/j.chb.2011.12.020
Green, C.S., Sugarman, M.A., Medford, K., Klobusicky, E., & Bavelier, D. (2012)
Computers in Human Behavior, 28, 984-94.
https://doi.org/10.1016/j.chb.2011.12.020
Brain Plasticity Through the Life Span: Learning to Learn and Action Video Games
Bavelier, D., Green, C.S., Pouget, A. & Schrater, P. (2012)
Annual Review of Neuroscience, 35, 391-412.
https://doi.org/10.1146/annurev-neuro-060909–152832
Bavelier, D., Green, C.S., Pouget, A. & Schrater, P. (2012)
Annual Review of Neuroscience, 35, 391-412.
https://doi.org/10.1146/annurev-neuro-060909–152832
Learning, Attentional Control, and Action Video Games
Green, C.S. & Bavelier, D. (2012)
Current Biology, 22, R197-R206.
https://doi.org/10.1016/j.cub.2012.02.012
Green, C.S. & Bavelier, D. (2012)
Current Biology, 22, R197-R206.
https://doi.org/10.1016/j.cub.2012.02.012
2011
Changes in Search Rate but not in the Dynamics of Exogenous Attention in Action Videogame Players
Huber-Wallander, B., Green, C.S., Sugarman, M. & Bavelier, D. (2011)
Attention, Perception, and Psychophysics, 73, 2399-412.
https://doi.org/10.3758/s13414-011-0194-7
Huber-Wallander, B., Green, C.S., Sugarman, M. & Bavelier, D. (2011)
Attention, Perception, and Psychophysics, 73, 2399-412.
https://doi.org/10.3758/s13414-011-0194-7
Brains on Video Games
Bavelier, D., Green, C.S., Han, D.H., Renshaw, P.F., Merzenich, M.M. & Gentile, D.A. (2011)
Nature Reviews Neuroscience, 12, 763-768.
https://doi.org/10.1038/nrn3135
Bavelier, D., Green, C.S., Han, D.H., Renshaw, P.F., Merzenich, M.M. & Gentile, D.A. (2011)
Nature Reviews Neuroscience, 12, 763-768.
https://doi.org/10.1038/nrn3135
Browsing and the Brain
Bavelier, D., & Green, C.S. (2011)
Nature, 470, 37-38.
https://doi.org/10.1038/470037a
Bavelier, D., & Green, C.S. (2011)
Nature, 470, 37-38.
https://doi.org/10.1038/470037a
Stretching the Limits of Visual Attention: The Case of Action Video Game Players
Hubert-Wallander, B., Green, C.S. & Bavelier, D. (2011)
WIREs Cognitive Science, 2, 222-230.
https://doi.org/10.1002/wcs.116
Hubert-Wallander, B., Green, C.S. & Bavelier, D. (2011)
WIREs Cognitive Science, 2, 222-230.
https://doi.org/10.1002/wcs.116
2010
Alteration in Choice Behavior by Manipulations of World Model
Green, C.S., Benson, C., Kersten, D. & Schrater, P. (2010)
PNAS, 107, 12401-12406.
https://doi.org/10.1073/pnas.1001709107
Green, C.S., Benson, C., Kersten, D. & Schrater, P. (2010)
PNAS, 107, 12401-12406.
https://doi.org/10.1073/pnas.1001709107
Improved Probabilistic Inference as a General Learning Mechanism with Action Video Games
Green, C.S., Pouget, A. & Bavelier, D. (2010)
Current Biology, 20, 1573-1579.
https://doi.org/10.1016/j.cub.2010.07.040
Green, C.S., Pouget, A. & Bavelier, D. (2010)
Current Biology, 20, 1573-1579.
https://doi.org/10.1016/j.cub.2010.07.040
Children, Wired: For Better and for Worse
Bavelier, D., Green, C.S. & Dye, M. (2010)
Neuron, 67, 692-701.
https://doi.org/10.1016/j.neuron.2010.08.035
Bavelier, D., Green, C.S. & Dye, M. (2010)
Neuron, 67, 692-701.
https://doi.org/10.1016/j.neuron.2010.08.035
Perceptual Learning During Action Video Game Playing
Green, C.S., Li, R. & Bavelier, D. (2010)
Topics in Cognitive Science, 2, 202-212.
https://doi.org/10.1111/j.1756-8765.2009.01054.x
Green, C.S., Li, R. & Bavelier, D. (2010)
Topics in Cognitive Science, 2, 202-212.
https://doi.org/10.1111/j.1756-8765.2009.01054.x
2009
Increasing speed of processing with action video games.
Dye, M. W., Green, C. S., & Bavelier, D. (2009)
Current Directions in Psychological Science, 18(6), 321-326.
https://doi.org/10.1111/j.1467-8721.2009.01660.x
Dye, M. W., Green, C. S., & Bavelier, D. (2009)
Current Directions in Psychological Science, 18(6), 321-326.
https://doi.org/10.1111/j.1467-8721.2009.01660.x
The development of attention skills in action video game players.
Dye, M. W., Green, C. S., & Bavelier, D. (2009)
Neuropsychologia, 47(8), 1780-1789.
https://doi.org/10.1016/j.neuropsychologia.2009.02.002
Dye, M. W., Green, C. S., & Bavelier, D. (2009)
Neuropsychologia, 47(8), 1780-1789.
https://doi.org/10.1016/j.neuropsychologia.2009.02.002
2008
Exercising Your Brain: A Review of Human Brain Plasticity and Training-Induced Learning
Green, C.S. & Bavelier, D. (2008)
Psychology and Aging, 23(4), 692-701.
https://doi.org/10.1037/a0014345
Green, C.S. & Bavelier, D. (2008)
Psychology and Aging, 23(4), 692-701.
https://doi.org/10.1037/a0014345
Video Games as a Tool to Train Visual Skills
Achtman, R.L., Green, C.S. & Bavelier, D. (2008)
Restorative Neurology and Neuroscience, 26, 435-446.
Achtman, R.L., Green, C.S. & Bavelier, D. (2008)
Restorative Neurology and Neuroscience, 26, 435-446.
2007
Deafness and Visual Enumeration: Not all Aspects of Attention are Modified by Deafness
Hauser, P.C., Dye, M.W.G., Boutla, M., Green, C.S. & Bavelier, D. (2007)
Brain Research, 1153, 178-187.
https://doi.org/10.1016/j.brainres.2007.03.065
Hauser, P.C., Dye, M.W.G., Boutla, M., Green, C.S. & Bavelier, D. (2007)
Brain Research, 1153, 178-187.
https://doi.org/10.1016/j.brainres.2007.03.065
Action Video Game Experience Alters the Spatial Resolution of Attention
Green, C.S. & Bavelier, D. (2007)
Psychological Science, 18(1), 88-94.
https://doi.org/10.1111/j.1467-9280.2007.01853.x
Green, C.S. & Bavelier, D. (2007)
Psychological Science, 18(1), 88-94.
https://doi.org/10.1111/j.1467-9280.2007.01853.x
2006
Effect of Action Video Games on the Spatial Distribution of Visuospatial Attention
Green, C.S. & Bavelier, D. (2006)
JEP:HPP, 32(6), 1465-1478.
https://doi.org/10.1037/0096-1523.32.6.1465
Green, C.S. & Bavelier, D. (2006)
JEP:HPP, 32(6), 1465-1478.
https://doi.org/10.1037/0096-1523.32.6.1465
Enumeration Versus Multiple Object Tracking: The Case of Action Video Game Players
Green, C.S. & Bavelier, D. (2006)
Cognition, 101(1), 217-245.
https://doi.org/10.1016/j.cognition.2005.10.004
Green, C.S. & Bavelier, D. (2006)
Cognition, 101(1), 217-245.
https://doi.org/10.1016/j.cognition.2005.10.004
2003
Action Video Game Modifies Visual Selective Attention
Green, C.S., & Bavelier, D. (2003)
Nature, 423, 534-538.
https://doi.org/10.1038/nature01647
Green, C.S., & Bavelier, D. (2003)
Nature, 423, 534-538.
https://doi.org/10.1038/nature01647
Book Chapters
Expectations and Placebo Effects in the Context of Cognitive Training
Parong, J., Jaeggi, S., Seitz, A., Green, C.S. (2023)
In Colloca, L., Noel, J., Franklin, P.D., Seneviratne, C. (Eds.), Placebo Effects Through the Lens of Translational Research (pp. 229-239): Oxford University Press.
https://doi.org/10.1093/med/9780197645444.001.0001
Parong, J., Jaeggi, S., Seitz, A., Green, C.S. (2023)
In Colloca, L., Noel, J., Franklin, P.D., Seneviratne, C. (Eds.), Placebo Effects Through the Lens of Translational Research (pp. 229-239): Oxford University Press.
https://doi.org/10.1093/med/9780197645444.001.0001
Positive Effects of Video Gaming on Human Behavior
Cochrane, A., Prot, S., Blanco, J., Gentile, D., & Green, C.S. (2020).
In D. Faust (Ed.), Oxford University handbook on digital technology and mental health. New York, NY: Oxford University Press.
Cochrane, A., Prot, S., Blanco, J., Gentile, D., & Green, C.S. (2020).
In D. Faust (Ed.), Oxford University handbook on digital technology and mental health. New York, NY: Oxford University Press.
Action Video Games: From Effects on Cognition and the Brain to Potential Educational Applications
Altarelli, I., Green, C.S., & Bavelier, D. (2020).
In D. Mareschal, I. Dumontheil, & M. Thomas (Eds.), Educational Neuroscience: Lifespan, Individual differences, and Enhancing Cognition. New York: Routledge.
Altarelli, I., Green, C.S., & Bavelier, D. (2020).
In D. Mareschal, I. Dumontheil, & M. Thomas (Eds.), Educational Neuroscience: Lifespan, Individual differences, and Enhancing Cognition. New York: Routledge.
Fundamental Questions Surrounding Efforts to Improve Cognitive Function Through Video Game Training
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Children Wired: For Better and For Worse
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Video Games
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The Cognitive Neuroscience of Video Games
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