Publications

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Research/Review Articles

2019

Fluid Intelligence is Related to Capacity in Memory As Well As Attention: Evidence from Middle Childhood and Adulthood
Cochrane, A., Simmering, V., & Green, C. S. (2019).
PLoS ONE. 14(8): e0221353.
https://doi.org/10.1371/journal.pone.0221353

Improving methodological standards in behavioral interventions for cognitive enhancement
Green, C. S., Bavelier, D., Kramer, A. F., Vinogradov, S., Ansorge, U., Ball, K. K., . . . Witt, C. M. (2019).
Journal of Cognitive Enhancement., 3(1), 2-29.
https://doi.org/10.1007/s41465-018-0115-y

Cognitive abilities of action video game and role-playing video game players: Data from a massive open online course.
Dale, G., Kattner, F., Bavelier, D., & Green, C. S. (2019).
Psychology of Popular Media Culture. Advance online publication.
http://dx.doi.org/10.1037/ppm0000237

Digital Games as a Context for Children’s Cognitive Development: Research Recommendations and Policy Considerations
Blumberg, F.C., Deater-Deckard, K., Calvert, S.L., Flynn, R.M., Green, C.S., Arnold, D., & Brooks, P.J. (2019).
Social Policy Report. 32, 1-33.
https://doi.org/10.1002/(issn)2379-3988

2018

“Approximate number system” training: A perceptual learning approach
Cochrane, A.,Cui, L.,Hubbard, E.,Green, C.S. (2018).
Attention, Perception, & Psychophysics. 81(3), 621-636.
https://doi.org/10.3758/s13414-018-01636-w

Problematic gaming: A short primer.
Gorman, T.E., Gentile, D.A., Green, C.S. (2018).
American Journal of Play. 10(3), 309-327.
https://doi.org/10.3758/s13414-018-01636-w

Meta-Analysis of Action Video Game Impact on Perceptual, Attentional, and Cognitive Skills
Bediou, B.,Adams, D.,Mayer, R.,Tipton, E.,Green, C.S.,Bavelier, D.(2018)
Psychological Bulletin. 144, 77-110.
https://dx.doi.org/10.1037/bul0000130

Expertise and generalization: lessons from action video games
Bavelier, D. Bediou, B., Green, C.S., (2018).
Current Opinion in Behavioral Sciences. 20, 169-173.
https://doi.org/10.1016/j.cobeha.2018.01.012

Probability Learning: Changes in Behavior Across Time and Development
Plate, R. C., Fulvio, J. M., Shutts, K., Green, C. S., & Pollak, S. D. (2018).
Child Development. 89, 205-218.
https://doi.org/10.1111/cdev.12718

2017

Internet Gaming Disorder in Children and Adolescents
Gentile, D.,Bailey, K.,Bavalier, D.,Brockmyer, J.F.,Cash, H.,Coyne, S.,Doan, A.,Grant, D., Green, C.S.,…,Young, K. (2017)
Pediatrics. 140(Supp 2), S81-S85.
https://dx.doi.org/10.1542/peds.2016-1758H

Screen violence and youth behavior.
Anderson, C.A., Bushman, B.J., Bartholow, B., Cantor, J., Christakis D., Coyne, S., Donnerstein E., Brockmyer, J.F., Gentile, D.A., Green, C.S., Huesmann, R., Hummer, T., Krahé, B., Strasburger, V., Warburton, W., Wilson, B.J., Ybarra, M. (2017).
Pediatrics, 140(Supp 2), S142-S147.
https://doi.org/10.1542/peds.2016-1758T

Perceptual learning generalization from sequential perceptual training as a change in learning rate
Kattner, F., Cochrane, A., Cox, C. R., Gorman, T. E., & Green, C. S. (2017).
Current Biology27(6), 840-846.
https://doi.org/10.1016/j.cub.2017.01.046

Playing some video games but not others is related to cognitive abilities: A critique of Unsworth et al. (2015)
Green, C. S., Kattner, F., Eichenbaum, A., Bediou, B., Adams, D. M., Mayer, R. E., & Bavelier, D. (2017).
Psychological Science, 28(5), 679-682.
https://doi.org/10.1177/0956797616644837

2016

Action Video-Game Training and Its Effects on Perception and Attentional Control.
Green, C. S., Gorman, T., & Bavelier, D. (2016).
In Cognitive Training (pp. 107-116). Springer International Publishing.
https://doi.org/10.1007/978-3-319-42662-4_10

Transfer in rule-based category learning depends on the training task.
Kattner, F., Cox, C. R., & Green, C. S. (2016).
PLoS ONE, 11(10): e0165260.
https://doi.org/10.1371/journal.pone.0165260

Visual 3D motion acuity predicts discomfort in 3D stereoscopic environments.
Allen, B., Hanley, T., Rokers, B., & Green, C. S. (2016).
Entertainment Computing, 13, 1-9
https://doi.org/10.1016/j.entcom.2016.01.001

Transfer of dimensional associability in human contingency learning.
Kattner, F., & Green, C. S. (2016).
Journal of Experimental Psychology: Animal Learning and Cognition42(1), 15-31.
https://doi.org/10.1037/xan0000082

Games for health for children—Current status and needed research.
Baranowski, T., Blumberg, F., Buday, R., DeSmet, A., Fiellin, L. E., Green, C. S., … & Morrill, B. A. (2016).
Games For Health Journal. 5(1), 1-12
https://doi.org/10.1089/g4h.2015.0026

2015

Orientation Transfer in Vernier and Stereoacuity Training.
Snell, N., Kattner, F., Rokers, B., & Green, C. S. (2015).
PloS One10(12), e0145770.
https://doi.org/10.1371/journal.pone.0145770

Optimal Combination of the Binocular Cues to 3D Motion.
Allen, B., Haun, A. M., Hanley, T., Green, C. S., & Rokers, B. (2015).
Investigative Ophthalmology & Visual Science56(12), 7589-7596.
https://doi.org/10.1167/iovs.15-17696

The Role of Game Genres and the Development of Internet Gaming Disorder in School-Aged Children.
Eichenbaum, A., Kattner, F., Bradford, D., Gentile, D. A., Choo, H., Hsueh, V., Chen, H., Khoo, A., & Green, C.S. (2015).
Journal of Addictive Behaviors, Therapy & Rehabilitation 4: 3. of7, 2.
https://doi.org/10.4172/2324-9005.1000141

Technology consumption and cognitive control: Contrasting action video game experience with media multitasking.
Cardoso-Leite, P., Kludt, R., Vignola, G., Ma, W. J., Green, C. S., & Bavelier, D. (2015).
Attention, Perception, & Psychophysics78(1), 218-241.
https://doi.org/10.3758/s13414-015-0988-0

Methods to Test Visual Attention Online.
Yung, A., Cardoso-Leite, P., Dale, G., Bavelier, D., & Green, C. S. (2015).
JoVE (Journal of Visualized Experiments), (96), e52470-e52470.
https://doi.org/10.3791/52470

Differences in perceptual learning transfer as a function of training task.
Green, C. S., Kattner, F., Siegel, M. H., Kersten, D., & Schrater, P. R. (2015).
Journal of Vision, 15(10), 1-5.
https://doi.org/10.1167/15.10.5

Role-playing and real-time strategy games associated with greater probability of internet gaming disorder.
Eichenbaum, A., Kattner, F., Bradford, D., Gentile, D. A., & Green, C. S. (2015).
Cyberpsychology, Behavior, and Social Networking, 18(8), 480-485
https://doi.org/10.1089/cyber.2015.0092

The Impacts of Video Games on Cognition (and How the Government Can Guide the Industry).
Green and Seitz (2015).
Policy Insights from the Behavioral and Brain Sciences, 2(1),101-110.
https://doi.org/10.1177/2372732215601121

Action video game training for cognitive enhancement.
Green, C. S., & Bavelier, D. (2015).
Current Opinion in Behavioral Sciences4, 103-108.
http://dx.doi.org/10.1016/j.cobeha.2015.04.012

2014

Action Video Game Play Facilitates the Development of Better Perceptual Templates
Bejjanki, V.R., Zhang, R., Li, R., Pouget, A., Green, C.S., Lu, Z., & Bavelier, D. (2014)
Proceedings of the National Academy of Sciences111(47), 16961-16966.
https://doi.org/10.1073/pnas.1417056111

On the Impact of New Technologies on Multitasking
Cardoso-Leite, P., Green, C.S., & Bavelier, D. (2015)
Developmental Review, 55, 98-112.
https://doi.org/10.1016/j.dr.2014.12.001

Task-Specific Response Strategy Selection on the Basis of Recent Training Experience
Fulvio, J.M., Green, C.S., & Schrater P.R. (2014)
PLoS Computational Biology, 10(1):e1003425.
https://doi.org/10.1371/journal.pcbi.1003425

Memory Abilities in Action Video Game Players
McDermott, A.F., Bavelier, D., & Green, C.S. (2014)
Computers in Human Behavior, 34, 69-78.
https://doi.org/10.1016/j.chb.2014.01.018

Video Games: Play That Can Do Serious Good
Eichenbaum, A., Bavelier, D., & Green, C.S. (2014)
American Journal of Play, 7(1), 50-72.

On Methodological Standards in Training and Transfer Experiments
Green, C.S., Strobach, T., & Schubert, T. (2014)
Psychological Research, November 2014
https://doi.org/10.1007/s00426-013-0535-3

2013

Cognitive Development: Gaming Your Way out of Dyslexia?
Bavelier, D., Green, C.S., & Seidenberg, M.S. (2013)
Current Biology, 23(7), R282-3.
https://doi.org/10.1016/j.cub.2013.02.051

2012

The Effect of Action Video Game Experience on Task-Switching
Green, C.S., Sugarman, M.A., Medford, K., Klobusicky, E., & Bavelier, D. (2012)
Computers in Human Behavior, 28, 984-94.
https://doi.org/10.1016/j.chb.2011.12.020

Brain Plasticity Through the Life Span: Learning to Learn and Action Video Games
Bavelier, D., Green, C.S., Pouget, A. & Schrater, P. (2012)
Annual Review of Neuroscience, 35, 391-412.
https://doi.org/10.1146/annurev-neuro-060909–152832

Learning, Attentional Control, and Action Video Games
Green, C.S. & Bavelier, D. (2012)
Current Biology, 22, R197-R206.
https://doi.org/10.1016/j.cub.2012.02.012

2011

Changes in Search Rate but not in the Dynamics of Exogenous Attention in Action Videogame Players
Huber-Wallander, B., Green, C.S., Sugarman, M. & Bavelier, D. (2011)
Attention, Perception, and Psychophysics, 73, 2399-412.
https://doi.org/10.3758/s13414-011-0194-7

Brains on Video Games
Bavelier, D., Green, C.S., Han, D.H., Renshaw, P.F., Merzenich, M.M. & Gentile, D.A. (2011)
Nature Reviews Neuroscience, 12, 763-768.
https://doi.org/10.1038/nrn3135

Browsing and the Brain
Bavelier, D., & Green, C.S. (2011)
Nature, 470, 37-38.
https://doi.org/10.1038/470037a

Stretching the Limits of Visual Attention: The Case of Action Video Game Players
Hubert-Wallander, B., Green, C.S. & Bavelier, D. (2011)
WIREs Cognitive Science, 2, 222-230.
https://doi.org/10.1002/wcs.116

2010

Alteration in Choice Behavior by Manipulations of World Model
Green, C.S., Benson, C., Kersten, D. & Schrater, P. (2010)
PNAS, 107, 12401-12406.
https://doi.org/10.1073/pnas.1001709107

Children, Wired: For Better and for Worse
Bavelier, D., Green, C.S. & Dye, M. (2010)
Neuron, 67, 692-701.
https://doi.org/10.1016/j.neuron.2010.08.035

Perceptual Learning During Action Video Game Playing
Green, C.S., Li, R. & Bavelier, D. (2010)
Topics in Cognitive Science, 2, 202-212.
https://doi.org/10.1111/j.1756-8765.2009.01054.x

2009

Increasing speed of processing with action video games.
Dye, M. W., Green, C. S., & Bavelier, D. (2009)
Current Directions in Psychological Science
18(6), 321-326.
https://doi.org/10.1111/j.1467-8721.2009.01660.x

The development of attention skills in action video game players.
Dye, M. W., Green, C. S., & Bavelier, D. (2009)
Neuropsychologia47(8), 1780-1789.
https://doi.org/10.1016/j.neuropsychologia.2009.02.002

2008

Video Games as a Tool to Train Visual Skills
Achtman, R.L., Green, C.S. & Bavelier, D. (2008)
Restorative Neurology and Neuroscience, 26, 435-446.

2007

Deafness and Visual Enumeration: Not all Aspects of Attention are Modified by Deafness
Hauser, P.C., Dye, M.W.G., Boutla, M., Green, C.S. & Bavelier, D. (2007)
Brain Research, 1153, 178-187.
https://doi.org/10.1016/j.brainres.2007.03.065

2006

2003

Book Chapters

Positive Effects of Video Gaming on Human Behavior
Cochrane, A., Prot, S., Blanco, J., Gentile, D., & Green, C.S. (in press).
In D. Faust (Ed.), Oxford University handbook on digital technology and mental health. New York, NY: Oxford University Press.

Fundamental Questions Surrounding Efforts to Improve Cognitive Function Through Video Game Training
Eichenbaum, A., Bavelier, D., & Green, C.S. (in press).
In M. Bunting & J. Novick (Eds.), Cognitive and working memory training: Perspectives from psychology, neuroscience, and human development. New York, NY: Oxford University Press.

Action Video Games: From Effects on Cognition and the Brain to Potential Educational Applications
Altarelli, I., Green, C.S., & Bavelier, D. (in press).
In D. Mareschal, I. Dumontheil, & M. Thomas (Eds.), Educational Neuroscience: Lifespan, Individual differences, and Enhancing Cognition.

Video Games and Cognitive Skills
Green, C.S. (2018).
In N.D. Bowman (Ed.), Video Games: A Medium That Demands Our Attention. New York: Routledge.

Perceptual Learning
Green, C.S., Banai, K., Lu, Z-L., & Bavelier, D. (2018).
In J. Serences (Ed.), Steven’s handbook of experimental psychology II: Sensation, perception & attention. New York, NY: John Wiley & Sons.

Young Minds on Video Games
Gorman, T.E. & Green, C.S. (2017).
In F. Blumberg & P. Brooks, (Eds.), Cognitive development in digital contexts. New York, NY: Elsevier.

Action Video-Game Training and its Effects on Perception and Attentional Control
Green, C.S. Gorman, T.E., & Bavelier, D. (2016).
In T. Strobach & J. Karbach (Eds.), Cognitive training: An overview of features and applications. New York, NY: Springer.

Children Wired: For Better and For Worse
Bavelier, D., Yanguez, M., Dye, M.W.G., & Green, C.S. (2016).
In S.J. Lipina, M. Sigman, & D.F. Slezak, (Eds.), Thinking the ICT´s from cognitive science and neuroscience perspectives. Barcelona: Gedisa.

Video Games And Cognitive Performance.
Dale, G., & Green, C. S. (2015).
The Video Game Debate: Unravelling the Physical, Social, and Psychological Effects of Video Games. New York,NY: Routledge

The Perceptual and Cognitive Effects of Action Video Game Experience
Green, C.S. (2014).
In F. Blumberg (Ed.), Learning by playing: Video gaming in education. New York, NY: Oxford University Press.

The Perceptual and Cognitive Effects of Action Video Game Experience
Green, C.S. (2014)
Learning by Playing: Video Gaming in Education, Oxford:Oxford University Press, 29-41.
https://doi.org/10.1093/acprof:osobl/9780199896646.003.0003

Video Games
Bavelier, D. & Green, C.S. (2010).
In E.B. Goldstein, (Ed.), SAGE Encyclopedia of Perception. Thousand Oaks, CA: Sage Publications.

Exercising Your Brain: Training-Related Brain Plasticity
Bavelier, D., Green, C.S., & Dye, M.W.G. (2009).
In M. Gazzagina, (Ed.), The cognitive neurosciences, 4th edition. Cambridge, MA: The MIT Press.

Training Visual Attention with Video Games: Not All Games are Created Equal
Cohen, J.E., Green, C.S., & Bavelier, D. (2008).
In H.F. O’Neil, & R.S. Perez (Eds.), Computer games and team and individual learning. Amsterdam: Elsevier.

“Training Visual Attention with Video Games: Not all Games are Created Equal”
Cohen, J.E., Green, C.S. & Bavelier, D. (2007).
Computer Games and Team and Individual Learning. O’Neil, H.F. & Perez, R.S. (eds). Amsterdam: Elsevier.

The Cognitive Neuroscience of Video Games
Green, C.S. & Bavelier, D. (2006).
In P. Messaris & L. Humphreys (Eds.), Digital media: Transformations in human communication. New York, NY: Peter Lang.

“The Cognitive Neuroscience of Video Games”
Green, C.S. & Bavelier, D. (2006).
Digital Media: Transformations in Human Communication. Messaris, P. & Humphreys, L. (eds). New York,NY: Peter Lang.