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Research/Review Articles

2017

Associations Between Avid Action and Real-Time Strategy Game Play and Cognitive Performance: a Pilot Study
Dale, G., Green, C. S. (2017).
Journal of Cognitive Enhancement, 1-23. PDF

Perceptual learning generalization from sequential perceptual training as a change in learning rate. 
Kattner, F., Cochrane, A., Cox, C. R., Gorman, T. E., & Green, C. S. (2017).
Current Biology, 27(6), 840-846. PDF

Playing some video games but not others is related to cognitive abilities: A critique of Unsworth et al.(2015). 
Green, C. S., Kattner, F., Eichenbaum, A., Bediou, B., Adams, D. M., Mayer, R. E., & Bavelier, D. (2017).
Psychological Science, 0956797616644837. PDF

The Changing Face of Video Games and Video Gamers: Future Directions in the Scientific Study of Video Game Play and Cognitive Performance. 
Dale, G., & Green, C. S. (2017)
Journal of Cognitive Enhancement, 1-15. PDF

Probability Learning: Changes in Behavior Across Time and Development. 
Plate, R. C., Fulvio, J. M., Shutts, K., Green, C. S., & Pollak, S. D. (2017).
Child Development.
PDF

2016

Action Video-Game Training and Its Effects on Perception and Attentional Control.
Green, C. S., Gorman, T., & Bavelier, D. (2016).
In Cognitive Training (pp. 107-116). Springer International Publishing. PDF

Transfer in rule-based category learning depends on the training task.
Kattner, F., Cox, C. R., & Green, C. S. (2016).
PLoS ONE, 11 (10): e0165260. PDF

Short-term mindfulness intervention reduces the negative attentional effects associated with heavy media multitasking.
Gorman, T. E. and Green, C. S. (2016).
Scientific Reports. 6, 24542; doi: 10.1038/srep24542. PDF

Visual 3D motion acuity predicts discomfort in 3D stereoscopic environments.
Allen, B., Hanley, T., Rokers, B., & Green, C. S. (2016).
Entertainment Computing, 13, 1-9 PDF

Transfer of dimensional associability in human contingency learning.
Kattner, F., & Green, C. S. (2016).
Journal of Experimental Psychology: Animal Learning and Cognition, 42(1), 15. PDF

Games for health for children—Current status and needed research.
Baranowski, T., Blumberg, F., Buday, R., DeSmet, A., Fiellin, L. E., Green, C. S., ... & Morrill, B. A. (2016).
Games For Health Journal. PDF

2015

Orientation Transfer in Vernier and Stereoacuity Training.
Snell, N., Kattner, F., Rokers, B., & Green, C. S. (2015).
PloS One, 10(12), e0145770. PDF

Optimal Combination of the Binocular Cues to 3D Motion.
Allen, B., Haun, A. M., Hanley, T., Green, C. S., & Rokers, B. (2015).
Investigative Ophthalmology & Visual Science, 56(12), 7589-7596. PDF

Cue competition in evaluative conditioning as a function of the learning process.
Kattner, F., & Green, C. S. (2015).
Acta Psychologica, 162, 40-50. PDF

The Role of Game Genres and the Development of Internet Gaming Disorder in School-Aged Children.
Eichenbaum, A., Kattner, F., Bradford, D., Gentile, D. A., Choo, H., Hsueh, V., Chen, H., Khoo, A., & Green, C.S. (2015).

Journal of Addictive Behaviors, Therapy & Rehabilitation 4: 3. of, 7, 2. PDF

Technology consumption and cognitive control: Contrasting action video game experience with media multitasking.
Cardoso-Leite, P., Kludt, R., Vignola, G., Ma, W. J., Green, C. S., & Bavelier, D. (2015).

Attention, Perception, & Psychophysics, 78(1), 218-241. PDF

Methods to Test Visual Attention Online.
Yung, A., Cardoso-Leite, P., Dale, G., Bavelier, D., & Green, C. S. (2015).
JoVE (Journal of Visualized Experiments), (96), e52470-e52470.

Differences in perceptual learning transfer as a function of training task.
Green, C. S., Kattner, F., Siegel, M. H., Kersten, D., & Schrater, P. R. (2015).

Journal of Vision, 15 (10), 5doi: 10.1167/15.10.5 PDF

Role-playing and real-time strategy games associated with greater probability of internet gaming disorder. Eichenbaum, A., Kattner, F., Bradford, D., Gentile, D. A., & Green, C. S. (2015).
Cyberpsychology, Behavior, and Social Networking, 18, 480-485doi: 10.1089/cyber.2015.0092 PDF

The Impacts of Video Games on Cognition (and How the Government Can Guide the Industry).
Green and Seitz (2015). 
Policy Insights from the Behavioral and Brain Sciences, 2.1 (2015): 101-110. PDF

Video Games And Cognitive Performance.
Dale, G., & Green, C. S. (2015). 
The Video Game Debate: Unravelling the Physical, Social, and Psychological Effects of Video Games. PDF

Action video game training for cognitive enhancement.
Green, C. S., & Bavelier, D. (2015).
Current Opinion in Behavioral Sciences, 4, 103-108. PDF

2014

Action Video Game Play Facilitates the Development of Better Perceptual Templates
Bejjanki, V.R., Zhang, R., Li, R., Pouget, A., Green, C.S., Lu, Z., & Bavelier, D. (2014)
Proceedings of the National Academy of Sciences, 111(47), 16961-16966. PDF

Task-Specific Response Strategy Selection on the Basis of Recent Training Experience
Fulvio, J.M., Green, C.S., & Schrater P.R. (2014)
PLoS Computational Biology, 10(1):e1003425. PDF

Memory Abilities in Action Video Game Players
McDermott, A.F., Bavelier, D., & Green, C.S. (2014)
Computers in Human Behavior, 34, 69-78. PDF

On the Impact of New Technologies on Multitasking
Cardoso-Leite, P., Green, C.S., & Bavelier, D. (2014)
Developmental Review, (Online), PDF

Video Games: Play That Can Do Serious Good
Eichenbaum, A., Bavelier, D., & Green, C.S. (2014)
American Journal of Play, 7(1), 50-72. PDF

Have Your Parents Ever Complained That They Think You Are "Addicted" to Video Games? Have Your Ever Worried About it Yourself?
Gentile, D. & Green, C.S. (2014)
Frontiers for Young Minds, 2(15), 1-5. PDF

The Perceptual and Cognitive Effects of Action Video Game Experience
Green, C.S. (2014)
Learning by Playing: Video Gaming in Education, 29-41. PDF

2013

Cognitive Development: Gaming Your Way out of Dyslexia?
Bavelier, D., Green, C.S., & Seidenberg, M.S. (2013)
Current Biology, 23(7), R282-3. PDF

On Methodological Standards in Training and Transfer Experiments
Green, C.S., Strobach, T., & Schubert, T. (2013)
Psychological Research, December 2013 (Online) PDF

2012

The Effect of Action Video Game Experience on Task-Switching
Green, C.S., Sugarman, M.A., Medford, K., Klobusicky, E., & Bavelier, D. (2012)
Computers in Human Behavior, 28, 984-94. PDF

Brain Plasticity Through the Life Span: Learning to Learn and Action Video Games
Bavelier, D., Green, C.S., Pouget, A. & Schrater, P. (2012)
Annual Review of Neuroscience, 35, 391-412. PDF

Learning, Attentional Control, and Action Video Games
Green, C.S. & Bavelier, D. (2012)
Current Biology, 22, R197-R206. PDF

2011

Changes in Search Rate but not in the Dynamics of Exogenous Attention in Action Videogame Players
Huber-Wallander, B., Green, C.S., Sugarman, M. & Bavelier, D. (2011)
Attention, Perception, and Psychophysics, 73, 2399-412. PDF

Brains on Video Games
Bavelier, D., Green, C.S., Han, D.H., Renshaw, P.F., Merzenich, M.M. & Gentile, D.A. (2011)
Nature Reviews Neuroscience, 12, 763-768. PDF

Browsing and the Brain
Bavelier, D., & Green, C.S. (2011)
Nature, 470, 37-38. PDF

Stretching the Limits of Visual Attention: The Case of Action Video Game Players
Hubert-Wallander, B., Green, C.S. & Bavelier, D. (2011)
WIREs Cognitive Science, 2, 222-230. PDF

2010

Alteration in Choice Behavior by Manipulations of World Model
Green, C.S., Benson, C., Kersten, D. & Schrater, P. (2010)
PNAS, 107, 12401-12406. PDF

Improved Probabilistic Inference as a General Learning Mechanism with Action Video Games
Green, C.S., Pouget, A. & Bavelier, D. (2010)
Current Biology, 23, 1573-1579. PDF

Children, Wired: For Better and for Worse
Bavelier, D., Green, C.S. & Dye, M. (2010)
Neuron, 67, 692-701. PDF

Perceptual Learning During Action Video Game Playing
Green, C.S., Li, R. & Bavelier, D. (2010)
Topics in Cognitive Science, 2, 202-212. PDF

2009

Increasing speed of processing with action video games.
Dye, M. W., Green, C. S., & Bavelier, D. (2009)
Current directions in psychological science
, 18(6), 321-326. PDF  

The development of attention skills in action video game players.
Dye, M. W., Green, C. S., & Bavelier, D. (2009)
Neuropsychologia, 47(8), 1780-1789. PDF

2008

Exercising Your Brain: A Review of Human Brain Plasticity and Training-Induced Learning
Green, C.S. & Bavelier, D. (2008)
Psychology and Aging, 23(4), 692-701. PDF

Video Games as a Tool to Train Visual Skills
Achtman, R.L., Green, C.S. & Bavelier, D. (2008)
Restorative Neurology and Neuroscience, 26, 435-446. PDF

2007

Deafness and Visual Enumeration: Not all Aspects of Attention are Modified by Deafness
Hauser, P.C., Dye, M.W.G., Boutla, M., Green, C.S. & Bavelier, D. (2007)
Brain Research, 1153, 178-187. PDF

Action Video Game Experience Alters the Spatial Resolution of Attention
Green, C.S. & Bavelier, D. (2007)
Psychological Science, 18(1), 88-94. PDF

"Training Visual Attention with Video Games: Not all Games are Created Equal"
Cohen, J.E., Green, C.S. & Bavelier, D. (2007)
Computer Games and Team and Individual Learning. O'Neil, H.F. & Perez, R.S. (eds). Amsterdam, Elsevier. PDF
 

2006

Effect of Action Video Games on the Spatial Distribution of Visuospatial Attention
Green, C.S. & Bavelier, D. (2006)
JEP:HPP, 32(6), 1465-1478. PDF

Enumeration Versus Multiple Object Tracking: The Case of Action Video Game Players
Green, C.S. & Bavelier, D. (2006)
Cognition, 101(1), 217-245. PDF

"The Cognitive Neuroscience of Video Games"
Green, C.S. & Bavelier, D. (2006)
Digital Media: Transformations in Human Communication. Messaris, P. & Humphreys, L. (eds). New York, Peter Lang. PDF
 

2003

Action Video Game Modifies Visual Selective Attention
Green, C.S., & Bavelier, D. (2003)
Nature, 423, 534-538. PDF